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  • Users: Norm
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  1. Norm

    Assets Campfire

    Thank you. I'll try to figure out what's wrong.
  2. Norm

    Assets TESV-NordsHome

    Animated Patterns without steps 😉
  3. Norm

    Assets TESV-NordsHome

    English is not my native language, I use google translator. Therefore, I'm not sure that I understood the question correctly :confused: The NoStage3.UnityAssetVamifier plugin has limitations, assets with this plugin cannot be used in a subscene, and the plugin does not like parent links. I...
  4. Norm

    Assets TESV-NordsHome

    Norm submitted a new resource: TESV-NordsHome - Skyrim Read more about this resource...
  5. Norm

    Assets Campfire

    Norm updated Campfire with a new update entry: Version 4 Read the rest of this update entry...
  6. Norm

    Assets KUKAN

    Hi Please clarify which of the sub-scenes is not completed? Dildo physics are not perfect ) Maybe in the future I will be able to make physics assets better, but for now this is all I can 😟 Alternatively, I can add a dildo without physics.
  7. Norm

    Scenes Kukan Animated Fleshlight

    A good idea ) I'll try to come up with and add some devices for the penis) I also wanted to say that the robot needs reflections on the metal 😉
  8. Norm

    Assets KUKAN

    No, I have not published this Dior yet. I'm already thinking of posting a few hats, and this helmet will be there too. Will be free. Previously, I could not publish due to problems with reflections.
  9. Norm

    Assets KUKAN

    It's very interesting to look at such a concept!
  10. Norm

    Assets KUKAN

    Why AP? However, an unexpected idea, I tested it and it works as it should. I think that with the help of AP it will be difficult to make an animation, and if you do several animations of the entire manipulator, then the setting can completely get out of control. But, AP is suitable for...
  11. Norm

    Assets KUKAN

    Norm submitted a new resource: KUKAN - Robot manipulator Read more about this resource...
  12. Norm

    Assets Reflections

    Yes, just add the reflection to the scene as an asset. If you are familiar with Unity, then my asset contains a Reflection probe, which is roughly speaking an environment baked in a panoramic image. All materials you create in Unity reflect something by default, and those reflections are taken...
  13. Norm

    Assets Reflections

    Well, then, for starters, I would like to know if you know how to add CustomUnityAsset to the scene? Reflections are added to the scene just like any other CustomUnityAsset. What are reflections for? The fact is that CustomUnityAsset does not support the reflections that act in the game and can...
  14. Norm

    Plugins Wearable Asset (beta)

    Hi Is it possible to make it possible to attach one asset to another asset? The fact is that some plugins are not compatible with parent links. For example NoStage3.UnityAssetVamifier fails if the asset on which it is applied is pinned to another asset. And I would like to create complex...
  15. Norm

    Assets Reflections

    Norm updated Reflections with a new update entry: Added new reflections 21.09.22 Read the rest of this update entry...
  16. Norm

    Plugins FloatParamRandomizerEE

    Yes, a small scene with animation in which FloatParamRandomizerEE participates. The MeshedVR.FloatParamRandomizer plugin had the same problem, so I used it very limitedly. I hoped that your version of the plugin would not have this drawback. At the moment, I'm using MacGruber.LogicBricks for...
  17. Norm

    Plugins FloatParamRandomizerEE

    Unfortunately, the settings are lost when used in the subscene (atom name). Is it possible to fix this?
  18. Norm

    Assets SIMULACRUM

    Our whole world is a simulation)
  19. Norm

    Assets SIMULACRUM

    Norm submitted a new resource: SIMULACRUM - Cyberpunk TV stand Read more about this resource...
  20. Norm

    Assets Cushioned furniture

    Norm submitted a new resource: Cushioned furniture - Collection Read more about this resource...
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