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    Question Collision Trigger for clothes?

    Is there a way to make a collision trigger detect clothing? Or use the collision trigger of some other atom, or via a plugin?
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    Question How to make male anus morphs, and what folder to place them into?

    I'd like to make some custom morphs for a male character's anus. I have AnusGen for genesis 2 and it looks very very similar, and I've made some morphs with it, but I can't figure out where to put them. The folder male_genitalia doesn't work, or male, or female_genitalia. The morphs get imported...
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    Question Hair color from texture?

    Is there a way to color hair using the scalp or skin texture? For things like streaks or spots in fur, etc.
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    Question Sometimes custom hair doesn't load

    Occasionally, custom body hair fails to load when loading up a scene, with the message : !> Exception while loading Custom/Hair/Male/UrukYay/urukyay_leghair.vab System.Exception: Binary hair data not compatible with chosen scalp mesh at...
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    Answered Any guides or tips how to import a self made model too VAM?

    Hi! You can look up guides on making daz morphs, specifically for genesis 2 figures. That's the only way to use your own custom shapes for characters. You don't need to rig anything, it's basically just shape keys (i think the maya equivalent is blend shapes?) over a rigged model...
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    Question CUA collision with clothes/hair?

    I've made a set of horns as a custom prop that I've added some sphere colliders to, but they don't collide with hair. Is it possible to modify the colliders in unity so they work with clothes and hair in VaM? From previous searches and questions, I believe the hair and clothes systems use a...
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    Question Designing Clothes and Footwear

    You export an OBJ file and import that to blender I believe. Check out the other guides that involve blender, like for example here and here , there is some additional info there on how to do that + with what settings etc, even if for different purposes. It's somewhat involved, some level of...
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    Question Would a fast M.2 SSD help with load times?

    Could you elaborate on the VRAM part if possible? I'd think that with this amount of 4k textures per person you'd reach the limits of a low VRAM gpu quite quickly. In practice it _seems_ to run fine on a meager 3gb, but I'm wondering if using 2k textures instead would up my fps and loading time...
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    Question Possible to save custom morph and/or plugin with scene?

    I want to have some one-off custom morphs and a basic plugin used as a script, both made for and useful on one particular scene, and that scene only. Is there a way to save them _with_ the scene or internal to the scene somehow, so as not to cause clutter with unnecessary random morphs and...
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    Question Questions VaM newbie.

    I guess you're running it in fullscreen desktop mode? Try running the configurator (vam(config)) to see if you can switch to windowed mode there. As for gui scale, click the three dots button on the lower far right of the toolbar, next to where it says "C to cycle stacks", and there's a slider...
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    Question Desktop & VR Mode - Height and Horizontal Navigation

    You can move around with WASD, +shift to "run", Z and X to go up and down, and you can hit TAB to activate mouselook. Additionally, you can control what you pivot around when outside mouselook, by pressing F after having something selected in edit mode (also in play mode, but the selection...
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    Answered Controlling multiple morphs sequentially over PART of a slider or variable trigger

    Yes this was exactly what I was looking for, and I'd never think to check it for controlling morphs! Thank you!
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    Answered Controlling multiple morphs sequentially over PART of a slider or variable trigger

    I want to use a set of variable actions on a slider or variable trigger to control a number of morphs sequentially, by using a specific range of the slider for each action, similar to how it's done in the timeline. For example, mapping morphs to the slider as follows: slider [0 - 0.2] : M1 = [0...
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    Question Female morph for lengthening arms?

    Here, try this. I don't have G2 female currently, so made it on the male figure, but it appears to work. Just in case, both files should be put into /Custom/Atom/Person/Morphs/female.
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    Question any way to tweak mesh points/ create morphs

    There's exporting as obj from Daz to blender and back in Daz and then to VaM: https://hub.virtamate.com/resources/how-to-use-blender-to-sculpt.2302/ Be sure to both import and export the obj with "Keep Vertex Order" option in blender, there's no fixing it if you forget. (there _may be_, but...
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    Question Switch Form "Laserpointer" to Hands of possesed Char

    I believe hands get possessed simply if you move your controller close to the hand of the character after you've possessed their head, without any button press. The character's hand just snaps to your vr pointer thing.
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    Answered Foot Propagating Scale morphs?

    To whom it may concern, The solution is this : Follow the guide here : https://hub.virtamate.com/resources/how-to-use-blender-to-sculpt.2302/ but instead of exporting the base figure as an obj to blender and modifying it, you export the _morphed_ figure and load that obj into morphloader in...
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    Answered Foot Propagating Scale morphs?

    That's what I tried already. I didn't copy the female morphs to male, but used the checkbox. It does have the obvious problem that it deforms the geometry in a way that doesn't quite fit. - Btw, to clarify, I want to scale the feet up. - The morphs in question, foot propagating scale, appear...
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    Answered Foot Propagating Scale morphs?

    There's several Genesis 2 morphs that I'd like to use, namely "Foot propagating scale" and "Hand Propagating Scale". They control 2 other morphs respectively, for left and right limbs, named the same. The filenames are SCLPropagatingFoot.dsf , SCLPropagatingFootL.dsf , SCLPropagatingFootR.dsf ...
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