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  1. Orange*Gumi

    Question About Person Atom's Texture Gamma

    Hi, Origin69. Thanks for your reply. As you said, the Diffuse texture offset adds/subtracts to/from black or white, just like "Lerp" in ShaderGraph. I assume that "Global Illum Diffuse Intensity" is not the input gamma of the texture, but a factor that is multiplied by the addition of the...
  2. Orange*Gumi

    Question About Person Atom's Texture Gamma

    I was creating skin textures in SubstancePainter and had a question. How is the texture input gamma handled in VaM? In general DCC tools, DiffuseMap is sRGB, and other textures such as Normal, Specular, Glossiness are Liner. Also, do the offset sliders such as DiffuseTextureOffset in the Skin...
  3. Orange*Gumi

    Question Tongue and clothing collisions

    @TToby I've only been using VaM for three months and I assumed I was missing something. The current version of VaM isn't perfect, but I'm enjoying getting over that problem with my ingenuity. I will look into how to implement this feature using CUA or a script. Thank you very much.
  4. Orange*Gumi

    Question Tongue and clothing collisions

    @TToby Thank you for answering my questions in poor English. I guess I did not explain my question well. I understand how to use a texture to bind the Cloth to the body. What I wanted to know is whether the tongue is excluded from the collision in the Cloth simulation. I have attached a new...
  5. Orange*Gumi

    Question Tongue and clothing collisions

    I was able to affix clothing to the PERSON's tongue. However, when I turn on the Sim, it falls through the tongue. Is it possible for the tongue to collide with the clothing? Person's "tongue collision" is turned on. I am using machine translation. I'm sorry for my bad English.
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