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  1. V

    Scenes are broken unless rescan packages is performed

    So lately I noticed that most scenes just won't load properly (missing components entirely like environment, hair, clothing, etc..) when first starting VAM. In addition, trying to load something (like a scene or particular VAR) will be missing from the file open list completely, as if it's not...
  2. V

    Can you export from latest version of Blender into 2018 Unity?

    There's some specific architecture and settings I want to recreate, the existing ones just don't meet what I'm looking for. Plus it's fun to build.
  3. V

    Can you export from latest version of Blender into 2018 Unity?

    Following this guide seemed to have worked: https://polynook.com/tutorial/how-to-export-models-from-blender-to-unity/ I say "seemed" because the model exported, but with funky colors/textures and missing the instanced particles on put on there. It's a start I guess. I really just want to...
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    Can you export from latest version of Blender into 2018 Unity?

    Ah, I'll try that. Thanks!
  5. V

    Can you export from latest version of Blender into 2018 Unity?

    I'm using the newest version of Blender 3.0 alongside the 2018 version required for VAM. However, I can't seem to export anything from Blender into Unity. The blender file can be read by Unity but the model doesn't actually show up. Am I doing something wrong or is 2018 Unity not compatible with...
  6. V

    Paid asset being reference when creating scene VAR but not used

    I looked into this further. I'm still a bit confused by what's going on. I checked the "Brownie" appearance being referenced and it's not a starting look I used to build the final character. However, I did notice that there are specific morphs tied to A1X Brownie like this one that is used...
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    Paid asset being reference when creating scene VAR but not used

    Thanks for the input! Now I know how to check the file for these references. The morphs is what I'm going to figure out next. My folder is quite huge so I have a large morph collection, from before VARs even existed and it was only VAC. I never paid for any morph so they should all be free...
  8. V

    Paid asset being reference when creating scene VAR but not used

    Oh boy I'm seeing the same issue again. This time I'm seeing "MacGruber.Life.12" which is paid content early access being referenced somehow with this character. I've removed all clothing, all textures, and put the character in a blank state environment (jaccuzi apt). Somehow this is being...
  9. V

    Paid asset being reference when creating scene VAR but not used

    Thanks for that detail. I did happen to fix my issue. The problem was that the XRW nighty which you can see in the screenshot (first row on the reference list) somehow embedded the Hunting Succubus eyes and shadow, even though they weren't being used when equipping the nighty. Simply removing...
  10. V

    Paid asset being reference when creating scene VAR but not used

    Hey guys I'm preparing a scene for my first public release but running into a problem I can't seem to fix. When preparing the VAR with the package manager it's flagging an asset as paid content, but it's not being used at all. I combed the reference list and don't see it being referenced. It's...
  11. V

    Tutorial requested for setting up multiple poses within a single scene using button clicks

    Hi, Can someone provide a tutorial, a link to a wiki or youtube that describes how to set up multiple poses within a scene with a button click? Basically having a couple do multiple positions without having to "merge load" into another scene. I've seen this done a few times but not sure how...
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