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  1. TToby

    [HELP] Upgrading my Oculus Rift S. Which VR headset should I buy?

    Thank you very much, I always apprecciate your opinion as well. @keycode I have removed my statement of "16MB should (in theory) be enough", elsewhere on this forum, because I was constatly getting negative ratings on that (mostly by 1 message members without a comment, and it kills my...
  2. TToby

    Frage zur Materials 1 erstellung

    Hi, you just can't add anything to the "Material 1" menu. It is reserved for the build-in skins. I suggest to use "Skin (or appearance) Presets" to bulk-load your texture collection. Like Vam_SlesaR said, use the Skin Textures/Decals/Face button to load your makeup decals. Welcome to VaM
  3. TToby

    What do i need to create my own models?

    Yes, if you take it serious, then this is the meaning of "non-commercial" ;) BUT, first of all, this whole VaM-and-Patreon thing is a "gray area". It plays with the therm "patronage" instead of "shop". In most countries there are rules how much you are allowed to earn without having to register...
  4. TToby

    Facegen - How to Optimize the Face Textures and / or optimize the Face Map to match a different Skin ?

    Unfortunately FaceGen can only generate the Duffuse Map, means the colored picture. You will need the other maps for very special purposes, like gloss, highlights, etc. I suggest you play around with some of the Gloss and Specular maps from ready made VaM skins. You will see, they will give a...
  5. TToby

    Facegen - How to Optimize the Face Textures and / or optimize the Face Map to match a different Skin ?

    It is a good thing to have different opinions! IMHO the definition of "original work" and"derivative work" is by far not that simple as you stated it. It always depends on the originality of variations if a derivative work can become original work. "Originality of a derivative work means any...
  6. TToby

    Facegen - How to Optimize the Face Textures and / or optimize the Face Map to match a different Skin ?

    It is always a matter of how much of your own creative work was invested (even in a juristical way). If your look exactly looks like the original, but only with an other nose and hair color, it is most likely not considered as your own piece of work. If you are using 6 different full body morphs...
  7. TToby

    [HELP] Upgrading my Oculus Rift S. Which VR headset should I buy?

    Unfortunately my Valve Index is slowly falling apart. I was using it almost every day in the last 3 years, and it is simply worn up. So my hopes were high to get my hands on a next gen HMD this year. I still keep my fingers crossed, but it seems I have to keep my Index alive a bit longer with...
  8. TToby

    Facegen - How to Optimize the Face Textures and / or optimize the Face Map to match a different Skin ?

    Sorry, If someone asks for skins, I'm first of all thinking of female skins. You are right, there are not that many VaM male skins around. Doing skins in PS is a very demanding task. As you may know, VaM is using the DAZ3d Genesis 2 (!) figures, so you can maybe find or buy some more male skins...
  9. TToby

    [HELP] Upgrading my Oculus Rift S. Which VR headset should I buy?

    Unfortunately I have to revoke my predictions for this year. Many upcoming products will be delayed because of Covid, supply chain issues and chip shortage. Other products will most likely be somewhat disappointing like PSVR 2 using eyetracking only for "I know what you are looking at" and not...
  10. TToby

    Facegen - How to Optimize the Face Textures and / or optimize the Face Map to match a different Skin ?

    Unfortunately most of the skins included in VaM are copyright protected, and therefore locked into the VaM Unity game files. The Base Female and Base Male texture are free and can be found in custom/atom/person/textures/ . There are some good free skins in the download section, too, or you can...
  11. TToby

    Facegen - How to Optimize the Face Textures and / or optimize the Face Map to match a different Skin ?

    Without seeing it, I would strongly guess, the white line is the seam between the face texture and the body/head texture. Most of the time this is an issue with using a wrong "UV map". Means: DAZ/VaM is using different figures with slightly different texture layouts. If the texture you have used...
  12. TToby

    Trouble tracking down origin of morphs

    Morph Merger is a very simple tool, compared to others. It is more or less pressing one-two buttons. Maybe you would like to have a look at this, too. https://hub.virtamate.com/resources/morph-merge-and-split.15048/
  13. TToby

    smile morph, teeth/tongue materials/textures

    The Genesis 8 figure in VaM2.0 has not more polygones than the old Genesis 2 now, but those figures have some other technical features, that will make them more lifelike. There are some changes to give facial expressions more details, for instance. Even if there are not more polygones/details...
  14. TToby

    smile morph, teeth/tongue materials/textures

    So you said you already have many smile morphs, it is very difficult to suggest you some more. I guess you have taken a look at all those expression morphs at the Resources/free/morphs/ section on this page. As you may already know, there are some modular morph packs (from AshAury for instance)...
  15. TToby

    Trouble tracking down origin of morphs

    If you have issues to find the origin of some morphs, or if you are using some copyrighted morphs, or partially dialed-in full body morphs from other creators, aso, I personally would suggest to use Morph Merger to create your own full body morph. If you want to share your very own look...
  16. TToby

    how to use various files

    First of all, you may want to try out the following: For different reasons, sometimes .Var files being downloaded from some external sources, are renamed in .zip files. As you may know, .Var files are more or less .zip files. For testing, please rename the downloaded file to .Var and put it to...
  17. TToby

    2X Alpha wont launch in VR

    Sorry for not giving an answer, but I have no idea what may be going wrong with your VR installation. For me, everything works as intended in SteamVR, and I know from many Quest users, that they have no issues, too. As you may know, the VR-mode in the alpha, is only for demonstrating "it...
  18. TToby

    How to apply same body shape from a person to another person?

    There are some ways to do this, but they are both not perfect. There are plugins like Morph Mass Manager, who are made for exactly this. Load person1 and person2, then apply the plugin to both of them. Now click "copy morphs" on person1, and "paste to slot 2" on the second one. You can select...
  19. TToby

    Noob Question: How do I load Looks from the VAM Hub, when there is no Scene file?

    So the old "Save/Load Look" function is a bit outdated, I guess it will be an appearance preset, like DTB247 already wrote. ----Open up the appearance preset menu, like if you want to load one of your own presets. -Take a look at the left side, where the downloaded stuff is listed (like opening...
  20. TToby

    Where to post a guide about a foreign system/plugin?

    Hi, If this isn‘t just some lines, but a somewhat full tutorial, the best place would be IMHO the /Resources /Free/Guides/section. Look at some of the other guides to decide if it would fits there. There are some very short and very long guides for all sorts of thing. If not, maybe open up a...
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