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  • Users: PhapHazard
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  1. P

    Plugins ColorScale

    Ok, that makes sense. I still have a use for it. Thanks for the reply.
  2. P

    Plugins ColorScale

    Hi Blazedust, I was wondering if you're able to scale components of a CUA with your plugin. I added it to several vehicle CUAs in VAM and selected their components, checked the "Scale Components (On)" checkbox but the scaling still only affects the entire asset not the individual components.
  3. P

    Plugins Embody

    I'm planning to release a proof of concept/ demo of what I've been working on soon.
  4. P

    Plugins Embody

    Using an empty doesn't quite work out for what I'm trying to do. The camera drives the rotation of the collision trigger which I named "Player_Move". Player_Move drives the position of the camera with the Embody plugin. The person atom is parented to the Player_Move atom. I already have the...
  5. P

    Plugins Embody

    Thanks for considering my request. I'm actually working on an Over-the-shoulder camera system. I was using Passenger originally, but the camera suffered from constant tilting so I switched to Embody. Passenger allows me to access the Position and Rotation of the Passenger Camera in the triggers...
  6. P

    Plugins Conditional Actions

    Hi JaxZoa, Thank you for the awesome plugin. I just wanted to ask if there is a way to turn off the UseForResetCheck for good? Everytime I load a scene that I've updated and unchecked the UseForResetCheck it checks it again and throws everything off. Everytime I load a scene I have to go...
  7. P

    Plugins Embody

    Hi Acid Bubbles, Thanks for the awesome plugin. I've been using Passenger for a while now, but this bests Passenger with the feature that restrict camera tilt/roll. Any chance you'll update Embody plugin to allow access to the Position and Rotation to be animated in Timeline plugin? This was a...
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