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    Preview of my WIP Survival Horror Character System

    @Laraviar - I'm using several plugins from our talent creators in the VAM community. I'm using JaxZoa's Conditional Actions plugin for input from the user. It allows for keyboard/controller/mouse support. @Jiraiya - I don't use or have VR. Not sure if I would like the atmosphere in VR either...
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    Preview of my WIP Survival Horror Character System

    Thank you all for the great feedback. Wasn't too sure how this would be received since I scoured the hub and saw several Resident Evil looks I figured there are RE fans among the VAM community.
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    Preview of my WIP Survival Horror Character System

    I'm actually working on making the enemy take damage with body parts using collision triggers on shapes. So it can be done. @MacGruber - I'm actually using your IdlePoser Plugin for the aiming mode. Yes, I could really just make it in Unity, but I have no programming skills. This actually has...
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    Preview of my WIP Survival Horror Character System

    Hi all, I've been using VAM for quite some time now, but have not really posted anything. This is mainly due to many incomplete projects. This is a preview post for my upcoming release of a Survival Horror Character System I've been working on. I have combined many of the essential plugins from...
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    Plugins ColorScale

    Ok, that makes sense. I still have a use for it. Thanks for the reply.
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    Plugins ColorScale

    Hi Blazedust, I was wondering if you're able to scale components of a CUA with your plugin. I added it to several vehicle CUAs in VAM and selected their components, checked the "Scale Components (On)" checkbox but the scaling still only affects the entire asset not the individual components.
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    Plugins Embody

    I'm planning to release a proof of concept/ demo of what I've been working on soon.
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    Plugins Embody

    Using an empty doesn't quite work out for what I'm trying to do. The camera drives the rotation of the collision trigger which I named "Player_Move". Player_Move drives the position of the camera with the Embody plugin. The person atom is parented to the Player_Move atom. I already have the...
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    Plugins Embody

    Thanks for considering my request. I'm actually working on an Over-the-shoulder camera system. I was using Passenger originally, but the camera suffered from constant tilting so I switched to Embody. Passenger allows me to access the Position and Rotation of the Passenger Camera in the triggers...
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    Plugins Conditional Actions

    Hi JaxZoa, Thank you for the awesome plugin. I just wanted to ask if there is a way to turn off the UseForResetCheck for good? Everytime I load a scene that I've updated and unchecked the UseForResetCheck it checks it again and throws everything off. Everytime I load a scene I have to go...
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    Plugins Embody

    Hi Acid Bubbles, Thanks for the awesome plugin. I've been using Passenger for a while now, but this bests Passenger with the feature that restrict camera tilt/roll. Any chance you'll update Embody plugin to allow access to the Position and Rotation to be animated in Timeline plugin? This was a...
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