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Hi midno, glad to hear that thanks! The fix would have to be done in the Autothruster plugin itself, it needs to respect the Freeze Motion/Sound toggle in the UI toolbar area. Naturalis freezes the scene for the duration of calibration, and unfreezes it when done.
FYI @Vinput if you want to...
I think the top menu Transform is SuperController.singleton.topWorldUI, so you can probably just check if its gameObject is activeSelf.
An alternative solution to OnGUI - there's a generic way to handle cases where you need a callback for a gameobject being enabled or disabled (among other...
FYI this thread is just about Morph Extractor, anything besides that is off topic :]
I'm not going to develop a hair import plugin - sorry, just don't have the interest or the time to look into that. You could post a request to the forum though, or talk to Skynet who has done work on CUA hair...
Well it's entirely up to you what kind of morphs you want or need to create. I'm just saying the option exists to do things that are not possible with existing morph mergers :)
It can merge morphs, but it can also generate a morph from *any* difference between the skin mesh's stored vertex positions and current vertex positions, which is something that other morph mergers cannot do. For example, you can indent the soft physics mesh with an object and save that as a morph.
I recently got a Pimax Crystal Light. There's good and bad, the main thing I dislike is you have to buy a bunch of accessories to make it comfortable to wear and it ends up being quite expensive. The image quality and resolution are great but it feels a bit blurry/unfocused around the fairly...
Well, there's Stripwise Lite but the author has not been active for almost 2 years. I'm not sure how well it works, all I know is it uses a bunch of CPU, but it looks pretty cool
Use CreateScollablePopup, not CreatePopup or CreateFilterablePopup.
This will result in a popup that has the scrollbar in the options panel, but also a horizontal scrollbar above the selected option:
If you want to get rid of the horizontal scrollbar, just disable that game object:
var...
Hi, great job with the update :)
I recall the old one having an issue with high continuous memory usage, and went ahead an tested WindControl++ as well. It looks like the issue is still there. It consumes about 10 MB/s of heap at 60 fps as soon as the plugin is added to the scene. The higher...
One final point - plugins can add a lot of CPU load. If you have two females in the scene and both are running Naturalis with all the goodies enabled and BodyLanguage on top of that, and both atoms have some animation going on, that's going to perform much worse than without plugins. Not only is...
Eh, it's not that simple. CPUs today are faster than CPUs 2 years ago or 4 years ago so you should definitely expect better framerates in VAM on a new system than on an old system, even if everything is CPU bottlenecked. Secondly the CPU patch really helps a lot and it should definitely be...
Scenes with multiple person atoms tend to be CPU limited, even in VR, although it's possible to make them GPU limited depending on settings for soft physics and other collision physics (CPU) and hair, clothing and lighting (GPU).
The easiest way to tell if you have a CPU bottleneck is to lower...
everlaster submitted a new resource:
Morph Extractor - Extract morph file or raw deltas from skin mesh start and end states.
Read more about this resource...
Plugins available on Patreon
Morph Extractor v1.0 alpha
Extract morph file or raw deltas from skin mesh start and end states.
Naturalis v1.4 alpha
Enhanced physics simulation and natural dynamic morphing for the body.
Trigger User Preferences v1.0
Makes almost everything in user...
By default, the overlay is not shown in Play Mode. Showing in play mode can be enabled with a toggle in the plugin UI (v1.0.1: this now saves properly with the plugin JSON)
The data buffer length setting is now 2s by default, which stabilizes the fps and heap size readings compared to the...
Replacing a missing audio file isn't possible, you need the actual audio file that is missing. If you have all of the dependencies of the scene and it still gives you an error, let the scene author know about that so they can fix it
It's based on a rough estimate of the volume, but it's not meant to be accurate, it's scaled according to what looks appropriate (which is subjective).
The mass only changes as a result of calibration, but not every time. To ensure that calibration updates mass, you need to have changed a...
What do you mean by what happened - was your result higher before?
More RAM won't help for fps, but RAM speed and latencies will have some tiny effect on fps.
Upgrading the CPU will definitely help with the Baseline 3 bench and any multi-person and/or soft physics enabled scene. Depends on...