• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

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  • Users: Tex
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  1. T

    PoseConvert / EasyPose BioRigs

    PoseConvert @Evo EasyPose BioRigs @AppetiteVisual Can someone with familiarity with these two plugins do a simple "For Dummies" quick guide, demonstration or explanation? I've thoroughly read through/watched everything posted from the Creators but I'm left scratching my head. I'm still...
  2. T

    Question Keyboard Shortcuts

    Hello, I searched the Wiki and the FAQs but I can't find a list of VaM built-in keyboard shortcuts. For instance when I press "T" it shows all the targets. I know there's more keyboard shortcuts. Maybe my terminology is incorrect when I search and is why I can find the list of shortcuts. Can...
  3. T

    Solved Clothing Texture Set Naming Conventions

    Hello, I'm new to creating clothing making slow but steady progress. I made a really basic mini skirt and textured it in Substance Painter. I'm trying to correlate the names VaM uses to the names Substance uses so I can get everything assigned properly. So far I think this is correct: VaM...
  4. T

    Question Undress Workflow

    Hello, I'm looking for a procedure or workflow that will enable undressing. For instance, I have a model that I'd like to have her shorts halfway down. On the item of clothing, I check the "undress" option and move the threshold slider but the shorts won't go down until the threshold is all...
  5. T

    Add person atom to different location

    Hello, I often run into the problem of when I add a person atom into my scene, that atom spawns in the exact location of another person atom already in my scene and they both start to explode unless I can quickly move the newly added person atom out of the way. This works but it often dorks up...
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