• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. P

    Custom Repository

    The ability to set up the Vam Hub to point to a custom repository full of .vars and other assets would be a game changer for allowing you to customize VAM with a new instance optimized just with your favorite scenes. You could then hit the custom repository and pull over your dependencies...
  2. P

    Making clothes "spawn" during scene

    In particular, things like the "Wet look sim with flow" clothing items by vs1: https://hub.virtamate.com/threads/vs1-c078-wet68-with-sim-to-flow-down.34455/ They're set to undress so they spawn and instantly fall away. Is there a way to make them spawn and fall, kind of like fluid plugins by...
  3. P

    Elf Ears and Ahegao Neutralizer Plugin?

    I'd love to see a plugin that simplifies removing elf ears and ahegao tongues and eyes from scenes or looks. It can be done manually - but it tends to be a lot of work. It would be great if scene and look creators made those morphs/animations with easy options to disable them.
  4. P

    Question Person Atom shows as "hidden" - unable to Unhide.

    SubScenes confuse me, and I haven't quite figured out how to include what I want in the subscene. I was getting a situation where I thought I was moving the figures/persons - but when I followed the Macgruber tutorial and added a button to load the subscene - the figures that were already loaded...
  5. P

    Question Trigger a physics link

    Is there a way to trigger a physics link by proximity? For example, two figures are standing - when their hands get near one another, a physics link is established, so that animation of one of the figures will pull the linked control with it? If so, is there a way to END the physics link by a...
  6. P

    Question Victoria 4 to G2F Skin Textures

    I've looked all over, as I remember a tutorial to use the map transfer utility in DAZ to convert the G8F skin textures to G2F - but I'm trying to do this with V4 textures to use V4 texture maps with the base G2F UVs in VAM - and the visible seams are terrible. Is it possible to convert V4...
  7. P

    Trace "preload" morph back to original VAR

    I know there are various methods to prevent morphs from being preloaded from a .var as permanent morphs in the morph list - but is there a way to discover/traceback what var is causing a morph to appear in your morph list? I searched the forums assuming this question has been asked before -...
  8. P

    Question DAZ to VAM via Unity - Window Transparency?

    So, I'm playing around at this point with transferring DAZ "environment" scenes into VAM using Unity as a bridge. It is all going pretty well - but any CLEAR iray materials don't seem to make the journey right. Windows and mirrors for example. In the case of mirrors, the reflective surface is...
  9. P

    How To: Multiple Mat textures to Clothing Creator Import?

    https://hub.virtamate.com/threads/creating-clothing-daz-blender-marvelous-designer-unity.12309/ Was the closest discussion I could find, and I also found a helpful tutorial for understanding configuring clothing simulation correctly here: I'm probably going to have to start over with any...
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