Daz is recommended because the mesh and rigging of vam is based on it. You really can't just use any 3d model and expect to get all the animation, posing, clothing, hair, etc. There are advanced methods to transfer the characteristics of a model onto a Daz g2f character, but it's pretty complex
I found some blender models ported from Nyl2. They are freely available at the link below. Maybe someone can port those over toVAM. Jaheira should be in there. Would LOVE a VaM model of her
https://www.patreon.com/posts/90103769
Wondering if anyone can offer some guidance on the process of importing heels into vam and using Stoppers Clothing Rewrapper for the finish touch. I have some heels in FBX format but I am unsure what I need to do in blenderto get them to fit the VAM base fbx model.
I've been scanning the forum to see if this has already been requested or is already possible, so apologies if I'm duplicating a thread :)
A lot of my custom characters are curvy. I sculpt custom morphs in Blender. I've had some trouble with clothing around the thighs, glutes, and belly...
That's strange. Im using the current version of Blender (v3.3.0), and VAM 1.20.77.9 (tthough I don't think that export option in VAM changed), SP is
Substance 3D Painter, version 8.1.3 Build 1860 .
This is what it looks like for me, after loading the blendfile, then importing the OBJ. Next...
There is this good guide from YameteOuji https://hub.virtamate.com/resources/t-shirt-guide.953/ .
I started with modeling clothes 3 weeks ago and work only with the free 3D software blender (free). You need DAZ 3D (free) too to get your 3D model toVAM. Additional some skills in 2D grafiks are...
Vam does not utilize the rigs of clothing items at all. bones will be ignored in vam, and in turn, weight painting. Your best bet is to just import a underwear as normal, and simaround where the penis tip touches the underwear and have that tip portion unsimmed if you prefer it did not pop out...
Yeah this guide will just produce a plain mesh for sculpting that's all, but, it is absolutely possible to get the morphs, textures and to some extent hair converted for blender as a fully rigged model as I have helped a few people sucessfully port their models to make animations with.
For...
Yes, ZBrush works great, too. I use the "send to ZBrush" function all the time (only works with newer ZBrush versions, otherwise you have to manually export/import the mesh by hand, which is only some clicks more). Yust be sure to not use functions which adds vertices to the mesh, as this will...
You likely wanna do this either in Blender (complex) or maybe in Unity engine using ProBuilder (somewhat simpler to use).
Check out this tutorial on how to export Unity content toVaM and the ProBuilder video link at the bottom...
The package contains:Scene with an QoP,Hair,wings,shoulder plates(assets),clothing,textures (up to 8k),morphs (face and body).
Сommission is open!
If you want a commission on a character/clothes/textures for VaM
if you want your Vam character for Daz3d/Blender
Contact me.
The package contains:Scene with an QoP,Hair,wings,shoulder plates(assets),clothing,textures (up to 8k),morphs (face and body).
Сommission is open!
If you want a commission on a character/clothes/textures for VaM
if you want your Vam character for Daz3d/Blender
Contact me.
Rookie mistake, I use 4 smooth all of the time cos it costs me like 1fps and always forget to knock it down to check these things. The older look got a lot of blender in the beginning before going back tovam for sliders so i diddnt see the model in blender at the latter stages and smoothing...
Latest update: I was able to finally get a custom unity object to work in VaM, thanks to MacGruber's guide and various tutorials on the Blender-to-Unity process.
The good news is that I'm close, and it works! The bad news is that I'm having a lot of trouble getting my materials into Unity from...
I haven't dabbled with Blender in over 10 years. So I am afraid I am of no use as to HOW to do any of the a fore mentioned. Sorry. Most of that could be done in VAM?
atm im trying to port a blender model here and i got it working in daz properly yet when i move it tovam as a morph it deforms badly and doesnt work. does anyone have any solution
You're looking for this guide: https://hub.virtamate.com/resources/vam-to-blender-to-vam.3759/
Download it and have a read through it, it's pretty straight forward ♡
So I converted a character over toVam from daz3d and it turned out great, until I saw the eyes.
So I went back into daz and turned off the morph on the eyes but that made them misaligned with the rest of the face. I tried to change the eyeball position in Vam but I can't seem to get it in the...
From what I test, three issues:
1.This may not support a custom sculpt figure, it pops up error message: 'BVH" is none', so I cannot test further for clothing to wrap to morphed verts. So wonder how whether this plugin support clothing on morphed figure and how to do that?
2. Clothing items...