-- Bug Fix:
- Fixed LUT not restoring correctly to last selected LUT on scene reload if LUT source is from a package or anywhere else other than built-in LUT folder.
-- New Features & Improvements:
- Added toggle to enable moving controls with base atom control.
- Added Reset button to Physics control type to reset its local rotation & position relative to its bone.
- Added Internal Puppeteer Hub that coordinates physics & time freeze across multiple plugin...
-- Bug Fixes & Backward Compatibility Fix:
- Added back offset multiplier slider, some scene animations relied on its value being animated.
- Fixed parenting bug if selected target atom was person atom type.
-- Bug Fixes & Backward Compatibility Fix:
- Fixed Hard parenting restoration if selected target atom was Person atom type.
- Added backwards compatibility with removed offset multiplier slider from v5 and before.
-- Small timeline compatibility fix:
- Fixed Rigify failing to move character controllers correctly if the affected controllers we're used in timeline with parenting enabled in their "Parenting & more" tab.
-- Animation Workflow w/ Timeline Improvements:
- Added logic to prevent currently open UI from closing when grabbing Rigify nodes. Useful to keep timeline Person UI open while posing & keyframing the character controllers.
- Added logic to prevent Selection of scene atom controls while hovering...
use "Save As Delta Morphs" is checked before exporting your morph, it should save the morph only as the edits you made excluding the applied morphs from morphs tab. please read the plugin info sub tabs again for more clarity
** backwards compatible with previous versions **
-- New Features & Improvements:
- Improved performance in atom added & removed events if multiple plugin instances were active in scene. Thanks @PetaZwega for the heads up!
- Removed Position offset multiplier, now each position offset slider...