Puppeteer (Advanced Bone Control)

Plugins + Scripts Puppeteer (Advanced Bone Control)

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There seems to be a bug where the modified scale of individual Controllers isn't reapplied correctly when turning the CUA off and on again (same with setting the cua asset to None and back to it's supposed CUA) which is kinda inconvenient in case you don't want to have all of the scenes CUA's turned on at the start of the scene.
hmm that shouldn't be happening.. will check it out soon
 
There seems to be a bug where the modified scale of individual Controllers isn't reapplied correctly when turning the CUA off and on again (same with setting the cua asset to None and back to it's supposed CUA) which is kinda inconvenient in case you don't want to have all of the scenes CUA's turned on at the start of the scene.
i managed to fix it on the atom disable & enable cycle as its the only path i encountered issues with, will post an update soon (y)
 
Haven't encountered anything unusual since the update, thanks for the fix man, I kiss your heart <3
 
Skynet updated Puppeteer (Advanced Bone Control) with a new update entry:

update v9

-- New Features & Improvements:
- Added toggle to enable moving controls with base atom control.
- Added Reset button to Physics control type to reset its local rotation & position relative to its bone.
- Added Internal Puppeteer Hub that coordinates physics & time freeze across multiple plugin instances in scene.
- Added toggle for enabling confirmation with Shift key hold named "Use Confirm Keybind"
- Added comply posing toggle, when grabbing a...

Read the rest of this update entry...
 
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