-- New Features & Improvements:
- Added FidelityFX CAS. (contrast adaptive sharpening)
- Improved Motion Blur Effect Quality, based on Guertin 2014 method.
- Improved LUT effect internal bilinear filtering.
- Improved the roundness of circular DOF bokeh shape.
- Fixed Quality Motion Vectors not registering camera motion for static CUAs or environments.
- Fixed a bug with NavigatorTabs where UI popup menus that were left open didn't close after switching tabs.
- Added Tab scroll bar, for faster access to effect tabs.
- Reduced default Temporal samples value to 8 down from 16, shouldn't affect quality much in screenshot while reducing risk of vam crash from using SuperShot. *(It is aslo recommended when using SuperShot to turn off resolution multiplier & MSAA override)*
- Reduced Default Motion Blur samples to 50 down from 100, shouldn't affect quality much while gaining some performance.

-- Note:
- See main plugin page for updated Motion Blur & FidelityFX CAS previews.
-- New Features & Improvements:
- Added Experimental Temporal Anti Aliasing, rivals MSAA 8x in quality while only having a fraction of MSAA's performance cost.
- Added SexyFluids Plugin Compatibility.

-- Preview:
-- New features & Improvements:
- Added Tone Mapping feature with various tone mapper selections like ACES, Reinhard, Uchimura, Hable and few other options.
- Added softness parameter for Film Grain.

-- Preview:
-- New Features:
- Added Chromatic aberration effect.
- Added Vignette effect.
- Added Film grain effect.
-- Fixes & Improvements:
- Fixed constant upward motion in hair strands when using Quality Motion Vectors.
- Fixed Quality Motion Vectors to correctly render hair cards MVs. (CUA Hair)
- Improved SSR roughness kernel by making it fixed in world space and preventing it from blurring across different objects.
- Improved Motion Blur Quality when used with Quality Motion Vectors.
- Fixed UI duplication & Rendering artifacts from being used alongside DLSS addon upscaling & FrameGen features.
- Fixed SSR being applied after DOF, DOF should be after it so it blurs the scene + reflections.
-- New Features & Improvements:
- New Optional Quality motion vectors mode, custom render pass for unlocking per object per pixel motion + camera motion with support for all mesh types including skin, clothing, hair, mesh renderer atom and skinned mesh renderer atoms. (it will cost slightly more fps but it will be enabled by default due to high increase in effects quality)
- The above addition allows for better temporal reprojection in both GTAO & RTGI so no more ghosting artifacts when objects move whilst camera is still.
- Improved RTGI noise at glazing surface angles.
- Improved RTGI noise when using performance mode.
- New motion blur algorithm based on nvidia's gpu gems 3 solution.
- Fixed some issue that arose if used alongside Burrito's DLSS 5 Addon.
- Slight adjustments to defaults.

-- Preview Clip of Quality Motion Vectors & New Motion Blur:


-- Preview Clip of Better Temporal Reprojection for GTAO & RTGI:
-- New features & Improvements:
- Added support for transparent or invisible materials in quality core textures mode, should make the plugin fully compatible with plugins like Embody for example.
- Fixed DOF blur radius not scaling correctly with render texture resolution (radius was appearing smaller in higher screenshot resolutions)
- Fixed DOF HDR mismatch in screenshot camera, now appears with exact brightness as player view.
- Fixed DOF Blurring between foreground plane & underlying focused + background planes for a smoother blended look with a solution adapted from Unity 6 HDRP. (costs extra fps, but the quality upgrade was worth it)
- Improved GTAO Radius to be in world space, so no matter how far or close the viewing distance is the radius relative to scene objects will stay the same.
- Fixed GTAO overlaying in front of DOF effect in screenshot cameras.
- Fixed GTAO Denoiser not scaling correctly with viewing distance.
- Fixed GTAO jitteriness at low temporal values.
- Minor adjustments to defaults & tooltips text.
- Improved SSR rough reflections quality
- Corrected SSR order in command buffer, now it should look correct whilst all effects are enabled simultaneously.
- Added SSR Debug View mode.
- Improved Bloom Quality & Performance, now with a simplified set of parameters.
- Unified CameraDepth & Blurred Depth View Modes into one named "Depth".

-- Quick preview clip of new improvements & additions:
-- New Features & Improvements:
- Added Performance mode feature for RTGI.
- Fixed floating scalp, eyeballs or clothing meshes if a reflective atom was present in scene.
- Fixed CUA ignore transparent materials not being applied properly throughout Scene material change events. (this will fix hard cutoff artifacting in some CUA particle effects for example as pointed out by @Zero Lambda )
- Slight adjustments to defaults.
-- New Features & Improvements:
- Added SSR, screen space reflections with Hi-Z tracing technique for max performance.
- Reworked GTAO for better quality & performance with newly added parameters for more granular control over the effect.
- New ObjectFocus mode for DOF, will allow locking focus on selected object from scene. with mouse selection functionality.
- Updated NavigatorTabs with newly added tab arrow buttons.
- Updated collapsible section UI buttons.
- Added Preset system.
- Optimized memory leak during plugin idle.
-- New Features & Improvements:
- New revamped plugin UI with navigator tabs style.
- New DOF technique based on Mcintosh paper, more performance and more blur radius (Camera Focal Length) limits with better bokeh shape quality.
- Fixed temporal accumulation not working in screenshot cameras & supershot camera.
- Fixed GTAO banding artifacts in VR when down-sampling Core textures
- Fixed autofocus retargeting accuracy.
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