Search results for query: daz to blender

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  1. Origin69

    Solved Why is the character Exploded Mesh

    You need to keep the vertex order, as that is what daz uses to interpolate vertex positions with a morph, not just the model shape. It's like a join the dots puzzle where you have just jumbled all of the numbers around. If you delete or add any vertices this structure is broken and daz morphs...
  2. M

    Thank you for the guide. I've been trying to follow it so I can figure out how to get some...

    Thank you for the guide. I've been trying to follow it so I can figure out how to get some existing clothing to port out of DAZ and into VAM. I'm a bit stuck on the topology portion. I've been exporting the mesh from DAZ as an OBJ and taking it into Blender to reduce the vertice count using...
  3. B

    Question Clothes texture problem

    I didn't import directly into DAZ. I first imported into ZBRUSH for quad processing, then imported into RizomUV to re-unfold UV, and then imported into MAYA for detail modification! Finally, I imported into SP for texture painting, but I didn't bake it. I don't know if it has something to do...
  4. Juno

    Guides Vam to Blender to Vam

    Dang, sorry I havnt seen this sooner like months ago ffs....I believe that if you were to untick the selection only option when exporting from blender it should work but you may well need to apply that new morph to a default model exported from vam and loaded in daz.
  5. TToby

    Make it easier to customize a specific look

    Hi, you can do something similar with ZBrush, too. There is a tutorial on the NoOC Discord. It is somewhat automated, as you can wrap one figure to the shape of another figure. You have to watch out, that you don't change the vertex count of the Gen2 model. One vertex more or less, and you can't...
  6. VamTastic

    Morphs Eye and Jaw morph fixers

    Hi BstarG2 , that is very strange . i have had no issues with the eyes , but then i have'nt tried using the fixed file from Morph Fixer in vam . i export the fixed model from daz as an fbx and using blender to resize and move the eyes in position . then import back in to Daz as an OBJ and using...
  7. void

    Male gens skin transfer to G2M

    Thanks, the 33% is a good hint, but the seam is still visible, much better than before, but still... I wonder why there isn't more interest in converting males from DAZ to VAM with their original skin and no one came up with a decent guide or blender "recipe", despite I know that there's some...
  8. Juno

    Solved any way to convert g8 to vam but with detailed morphs??

    I don't off hand I'm afraid, no ones made one for vam purposes, I've not attempted somthing like this myself. The bake itself is very simple, you just hit the bake icon (croissant) in SP and select the high poly model to bake down onto a model in SP. The hard part is preparing a model to bake...
  9. DoA Tina

    Looks DoA Tina 2.0
    Hub-Hosted VAR CC BY-NC

    DoA - Tina If you would like to commission a model port (DAZ, MMD, Blender, Koikatsu) feel free to get in touch. Based on Mustard's blender model of Tina from Dead or Alive. Hair is a custom made in VAM. Package includes: Full Morph Clothing (1x Outfit + Accessories) Hair (Main / Bangs)...
  10. Origin69

    VaM 1.x Eye morph issue

    If the eyeball shape has changed, then you can reset it to the standard g2f daz shape by vertex selecting both eyes and clearing just that part of the morph. That will however put the eyes back to their original g2f position, so they may still be out of alignment. If they are only out of...
  11. atani

    Working Vam-to-Blender workflow for sim hair

    A all in one with base VaM options probably not. I know that in base VaM you can export the model (Control & Physics 1) with that grey button. Then you can import it in Blender or Daz and assign to the body parts the suitable textures you get from the VAR. For one model this is only a few...
  12. DarkFantasy

    Lack of Jewelry?

    lol, AWWalker, dude, you can laugh and I don't blame you! Understand that the first time I ever saw, installed, used, or even really acknowledged the existence of Blender, Unity, or anything like this was just before this thread. I love that I can stay in my lane now that more real talented...
  13. Blaspheratus

    How to make a loose shirt drape over large breasts?

    If you have the duf/obj file, you can import it to Blender or to Daz.I think that Vam's clothes can't be exported to Daz/Blender because of Copy right problems. To avoid generating more polygons (causing performance impact), select the breast area and make a subdivision. In this guide I...
  14. PhantasyStarfan

    Question Designing Clothes and Footwear

    ^ Thanks for the info
  15. Bplus

    VaM 1.x Need help from clothing experts: Persistent bumps/spikes with morphs (My first clothing asset)

    I really need some expert advice here. I'm currently trying my hand at my very first clothing item (a nipple overlay) and I'm slowly losing my mind. The Issue:As soon as I load the overlay into VaM and dial up the morphs (specifically breast/nipple morphs), the mesh gets distorted, creating...
  16. hazmhox

    VaM 1.x Convert VAM Timeline Person Animations to CUA

    I still have nightmare to figure out a proper workflow for the crowd generator. It's very doable... "when you know", hence my answer to Hipper who seems to know very little about Unity :p
  17. RonBurgundy

    Plugins + Scripts Daz Generations Converter

    Ok so i completely started over, I did this AND tried2 different OBJ exports from Blender, 1 using the Export OBJ button and another using file>export>obj legacy Both exports will load fine in DAZ except that the "Export OBJ" file is 1mb smaller?!? Neither worked for Morph Loader, when clicking...
  18. Juno

    Guides Vam to Blender to Vam

    Yeah so this method is the very quick and dirty way to sculpt and technically isn't using a Daz/VaM figure at all, we are just using an obj with the same topology as the daz model and making sure we don't change anything that would make it incompatible with VaM by the time we get the morphs back...
  19. Spirison

    Plugins + Scripts Better Bends

    Thanks for the detailed answer and I get what you mean and believe this method works in most cases, and I have to say this plugin is already so smart! I am using my own sculpted figure together with the better bend plugin, here is what I found: morph in left blue circle has been corrected...
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