• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Search results for query: VAM to blender

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  1. M

    Solved Trying to create animated CUAs from scratch, hoping for pointers / guides...

    You can animate either way , Blender or Unity.
  2. hazmhox

    How to make unity assets from blender items?

    Ouch. Don't misunderstand the intention of that reaction, we're here to help, but... there is no such thing as "a blender model". You might wanna learn a bit about the 3D pipeline before trying to port models. Blender files are a "scene files" for blender. They are proprietary files and you...
  3. Pinkykid123

    Clothing Kirby Pants - Hip line fix

    This is a small update where I fixed an annoying problem I noticed on the hip line: The geometry had a small bulge caused by the original Blender clothsim stage of the model, it looked unnatural in vam, specially when the hip-thigh joints bent to extreme levels. So I went back to Blender and...
  4. O

    Looks Ankha

    Hello, is there any way to transfer a random model from Blender to VAM? If such a method exists, please tell me how to do it, or how can I apply a morph to a standard mesh G2?
  5. MalMorality

    Textures G2F Substance Painter Template with Material Groups

    You'd have to export the model out of vam, and set up the UV's in something like blender before importing to SP in order to do that. Lately I just export my models out to DAZ as a morph, and then export that out to blender to lay out the UV's and sculpt normals. after all that I bake the normals...
  6. N

    Plugins + Scripts HairExporter

    New version (1.0) posted today imports directly to the new curves system with hair nodes Assuming the blender hair is stored as curves (or convertible to curves) someone could probably write a plug-in to import the vertices of each curve as a hair strand. The big challenge that comes to mind...
  7. qiuweichan

    Question Can anyone make a tutorial on using the CheesyFX's plug-in: PoseMe? Thank you!

    I have tried sculpting with blender before, but I have to admit that blender cannot do this kind of thing. Use zbrush, only zbrush can sculpt the genesis 2 character model correctly.
  8. gslknight

    VaM 1.x Clothing simulation texture extraction

    Hey bro, could you share how to import plugins in Blender?
  9. How to use InvokeAI to create your own custom face textures

    Guides How to use InvokeAI to create your own custom face textures

    Hey everyone! I was wondering if there is a way to use InvokeAI to create face textures for VAM. Unfortunately, I haven’t found a properly trained model to create textures out of nothing, but with a little guidance, we can already create pretty good looking textures with AI. First, you’ll need...
  10. Poli5

    Putting custom tattoo on back issues.

    Thanks Origin06. Will look into it. It sounds more complex than i'd hoped it to be, but hey, maybe it will work, and maybe i can get a good work flow and be able to implement it to other things.
  11. C

    Jaheira - [And most of Baldurs Gate 3?]

    I found some blender models ported from Nyl2. They are freely available at the link below. Maybe someone can port those over to VAM. Jaheira should be in there. Would LOVE a VaM model of her https://www.patreon.com/posts/90103769
  12. Origin69

    Easy way to make an avatar of yourself, but how to get it into VaM?

    Vam only uses Genesis2 models from Daz3d, which is what all the morphs work on. You can import pretty much anything as a custom unity asset, but you wouldn't be able to use it like a person atom in vam. If you have a model of yourself in a t pose, you can use that as a reference and make a...
  13. Duffman

    Guidance for Importing Heels using Stoppers Clothing Rewrapper

    Wondering if anyone can offer some guidance on the process of importing heels into vam and using Stoppers Clothing Rewrapper for the finish touch. I have some heels in FBX format but I am unsure what I need to do in blender to get them to fit the VAM base fbx model.
  14. R

    Solved Is there a way to import a Blender model into VAM without DAZ?

    Daz is recommended because the mesh and rigging of vam is based on it. You really can't just use any 3d model and expect to get all the animation, posing, clothing, hair, etc. There are advanced methods to transfer the characteristics of a model onto a Daz g2f character, but it's pretty complex
  15. Z

    Plugins + Scripts Blender templates to convert OBJs exported from VAM into OBJs that use UDIM

    That's strange. Im using the current version of Blender (v3.3.0), and VAM 1.20.77.9 (tthough I don't think that export option in VAM changed), SP is Substance 3D Painter, version 8.1.3 Build 1860 . This is what it looks like for me, after loading the blendfile, then importing the OBJ. Next...
  16. rernat

    Question Designing Clothes and Footwear

    There is this good guide from YameteOuji https://hub.virtamate.com/resources/t-shirt-guide.953/ . I started with modeling clothes 3 weeks ago and work only with the free 3D software blender (free). You need DAZ 3D (free) too to get your 3D model to VAM. Additional some skills in 2D grafiks are...
  17. Jackaroo

    Clothing Pants_v2

    Vam does not utilize the rigs of clothing items at all. bones will be ignored in vam, and in turn, weight painting. Your best bet is to just import a underwear as normal, and simaround where the penis tip touches the underwear and have that tip portion unsimmed if you prefer it did not pop out...
  18. TToby

    Question any way to tweak mesh points/ create morphs

    Yes, ZBrush works great, too. I use the "send to ZBrush" function all the time (only works with newer ZBrush versions, otherwise you have to manually export/import the mesh by hand, which is only some clicks more). Yust be sure to not use functions which adds vertices to the mesh, as this will...
  19. BlackMagic

    Environments Interactive-House environment

    I haven't dabbled with Blender in over 10 years. So I am afraid I am of no use as to HOW to do any of the a fore mentioned. Sorry. Most of that could be done in VAM?
  20. TheWendigo_Alpha

    Question morph deforming

    atm im trying to port a blender model here and i got it working in daz properly yet when i move it to vam as a morph it deforms badly and doesnt work. does anyone have any solution
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