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Search results for query: daz to blender

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  1. Origin69

    Question Help with an inconveniently-placed tattoo

    The Torso texture has a seem that runs up the center of the back, so the nape of the neck is split in two roughly here... You can use SnowSultans seem guides to see exactly where if you want to use an image editing program just put it on a model in daz or vam and take a screenshot as a...
  2. L

    Morph transfer problem

    Hello, I have one problem. I took the Kazooie model and wanted to make my own character morph based on it, I did everything according to the guides, I didn’t touch the tops of the model, I used only sculpting tools. From Blender to DAZ everything was transferred correctly, but already at the...
  3. A

    Clothing Pants_v2

    VAM can import stuff created in blender. actually i was giving it a try to make such underwear . If you take any underwear and load it into .fbx format it comes with bones and in blender there is option to add bones to anything by turning simple clothing into mesh. the issue is when i take the...
  4. Origin69

    VaM 1.x Why is the character Exploded Mesh

    You need to keep the vertex order, as that is what daz uses to interpolate vertex positions with a morph, not just the model shape. It's like a join the dots puzzle where you have just jumbled all of the numbers around. If you delete or add any vertices this structure is broken and daz morphs...
  5. M

    Thank you for the guide. I've been trying to follow it so I can figure out how to get some...

    Thank you for the guide. I've been trying to follow it so I can figure out how to get some existing clothing to port out of DAZ and into VAM. I'm a bit stuck on the topology portion. I've been exporting the mesh from DAZ as an OBJ and taking it into Blender to reduce the vertice count using...
  6. B

    Question Clothes texture problem

    I didn't import directly into DAZ. I first imported into ZBRUSH for quad processing, then imported into RizomUV to re-unfold UV, and then imported into MAYA for detail modification! Finally, I imported into SP for texture painting, but I didn't bake it. I don't know if it has something to do...
  7. Juno

    Guides Vam to Blender to Vam

    Dang, sorry I havnt seen this sooner like months ago ffs....I believe that if you were to untick the selection only option when exporting from blender it should work but you may well need to apply that new morph to a default model exported from vam and loaded in daz.
  8. Anfisa

    Looks Anfisa 2
    Hub-Hosted VAR CC BY

    Anfisa is either the pseudonym of a little-known model on OnlyFunz. Judging by her profile, she's 20 years old and new. She's not a beauty, but she's very unique and quite sweet. :) I decided to try my hand at something. A test run, so to speak. Criticism is welcome and essential for correcting...
  9. void

    Male gens skin transfer to G2M

    Thanks, the 33% is a good hint, but the seam is still visible, much better than before, but still... I wonder why there isn't more interest in converting males from DAZ to VAM with their original skin and no one came up with a decent guide or blender "recipe", despite I know that there's some...
  10. TToby

    Make it easier to customize a specific look

    Hi, you can do something similar with ZBrush, too. There is a tutorial on the NoOC Discord. It is somewhat automated, as you can wrap one figure to the shape of another figure. You have to watch out, that you don't change the vertex count of the Gen2 model. One vertex more or less, and you can't...
  11. DoA Tina

    Looks DoA Tina 2.0
    Hub-Hosted VAR CC BY-NC

    DoA - Tina If you would like to commission a model port (DAZ, MMD, Blender, Koikatsu) feel free to get in touch. Based on Mustard's blender model of Tina from Dead or Alive. Hair is a custom made in VAM. Package includes: Full Morph Clothing (1x Outfit + Accessories) Hair (Main / Bangs)...
  12. VamTastic

    Morphs Eye and Jaw morph fixers

    Hi BstarG2 , that is very strange . i have had no issues with the eyes , but then i have'nt tried using the fixed file from Morph Fixer in vam . i export the fixed model from daz as an fbx and using blender to resize and move the eyes in position . then import back in to Daz as an OBJ and using...
  13. atani

    Working Vam-to-Blender workflow for sim hair

    A all in one with base VaM options probably not. I know that in base VaM you can export the model (Control & Physics 1) with that grey button. Then you can import it in Blender or Daz and assign to the body parts the suitable textures you get from the VAR. For one model this is only a few...
  14. Blaspheratus

    How to make a loose shirt drape over large breasts?

    If you have the duf/obj file, you can import it to Blender or to Daz.I think that Vam's clothes can't be exported to Daz/Blender because of Copy right problems. To avoid generating more polygons (causing performance impact), select the breast area and make a subdivision. In this guide I...
  15. Origin69

    VaM 1.x Eye morph issue

    If the eyeball shape has changed, then you can reset it to the standard g2f daz shape by vertex selecting both eyes and clearing just that part of the morph. That will however put the eyes back to their original g2f position, so they may still be out of alignment. If they are only out of...
  16. PhantasyStarfan

    Question Designing Clothes and Footwear

    ^ Thanks for the info
  17. DarkFantasy

    Lack of Jewelry?

    lol, AWWalker, dude, you can laugh and I don't blame you! Understand that the first time I ever saw, installed, used, or even really acknowledged the existence of Blender, Unity, or anything like this was just before this thread. I love that I can stay in my lane now that more real talented...
  18. hazmhox

    VaM 1.x Convert VAM Timeline Person Animations to CUA

    I still have nightmare to figure out a proper workflow for the crowd generator. It's very doable... "when you know", hence my answer to Hipper who seems to know very little about Unity :p
  19. RonBurgundy

    Plugins + Scripts Daz Generations Converter

    Ok so i completely started over, I did this AND tried2 different OBJ exports from Blender, 1 using the Export OBJ button and another using file>export>obj legacy Both exports will load fine in DAZ except that the "Export OBJ" file is 1mb smaller?!? Neither worked for Morph Loader, when clicking...
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