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Vam does not utilize the rigs of clothing items at all. bones will be ignored in vam, and in turn, weight painting. Your best bet is to just import a underwear as normal, and simaround where the penis tip touches the underwear and have that tip portion unsimmed if you prefer it did not pop out...
Yes, ZBrush works great, too. I use the "send to ZBrush" function all the time (only works with newer ZBrush versions, otherwise you have to manually export/import the mesh by hand, which is only some clicks more). Yust be sure to not use functions which adds vertices to the mesh, as this will...
I haven't dabbled with Blender in over 10 years. So I am afraid I am of no use as to HOW to do any of the a fore mentioned. Sorry. Most of that could be done in VAM?
atm im trying to port a blender model here and i got it working in daz properly yet when i move it tovam as a morph it deforms badly and doesnt work. does anyone have any solution
The package contains:Scene with an QoP,Hair,wings,shoulder plates(assets),clothing,textures (up to 8k),morphs (face and body).
Сommission is open!
If you want a commission on a character/clothes/textures for VaM
if you want your Vam character for Daz3d/Blender
Contact me.
The package contains:Scene with an QoP,Hair,wings,shoulder plates(assets),clothing,textures (up to 8k),morphs (face and body).
Сommission is open!
If you want a commission on a character/clothes/textures for VaM
if you want your Vam character for Daz3d/Blender
Contact me.
Yeah this guide will just produce a plain mesh for sculpting that's all, but, it is absolutely possible to get the morphs, textures and to some extent hair converted for blender as a fully rigged model as I have helped a few people sucessfully port their models to make animations with.
For...
You likely wanna do this either in Blender (complex) or maybe in Unity engine using ProBuilder (somewhat simpler to use).
Check out this tutorial on how to export Unity content toVaM and the ProBuilder video link at the bottom...
Latest update: I was able to finally get a custom unity object to work in VaM, thanks to MacGruber's guide and various tutorials on the Blender-to-Unity process.
The good news is that I'm close, and it works! The bad news is that I'm having a lot of trouble getting my materials into Unity from...
Rookie mistake, I use 4 smooth all of the time cos it costs me like 1fps and always forget to knock it down to check these things. The older look got a lot of blender in the beginning before going back tovam for sliders so i diddnt see the model in blender at the latter stages and smoothing...
So I converted a character over toVam from daz3d and it turned out great, until I saw the eyes.
So I went back into daz and turned off the morph on the eyes but that made them misaligned with the rest of the face. I tried to change the eyeball position in Vam but I can't seem to get it in the...
It's not in Unity. I think ppl do some parts inside vam and others in 3d modeling programs, I don't know for sure. Check these:
https://hub.virtamate.com/resources/requested-info-workflow-of-how-i-do-my-looks-faces.12514/overview-panel...
I'm following the instructions but I get an error and it won't split and place the UDIM like shown in the images above.
On the 1-2-3 Instructions it doesn't say what Options to choose when import OBJ so I leave on default: "Split By Object" is the only one that checked.
I'm not sure if it's ok...
I've been scanning the forum to see if this has already been requested or is already possible, so apologies if I'm duplicating a thread :)
A lot of my custom characters are curvy. I sculpt custom morphs in Blender. I've had some trouble with clothing around the thighs, glutes, and belly...
Vam doesn't render in the same sense as Daz or blender etc. They use raytraced\pathtraced rendering which is very accurate but awfully slow as its done on a pixel by pixel basis where as Vam is a rasterized render which is much faster to render allowing "realtime" rendering.
I saw a cyclops posted recently and that's awesome. I'd like to see more monsters on VAM, specifically a two headed giantess / giant. Maybe it could be modeled in Blender and made into a morph. Might be tricky to animate, though.
The Wiki is for VaM solely. Morphs are used in VaM but they come from the use of the Genesis 2 DAZ figures. You can make custom morphs taking the G2 figure from DAZ and import it into Blender or others, do the changes, import it back to DAZ and then you can export it to be used in VaM.
This is...
I don't know if this has been asked or even mentioned, but I wonder if it is possible to do the same, but in reverse? Like export and convert Blender hair toVaM hair. I would think that the obsticle would be re-importing it into VaM. That would definitely be a game changer though.
I can't find any .obj files in my VAM install. How do I export the base female model?
If I can get that default female body into Blender, I should be able to trim the limbs off to make a torso right? The issue is then getting it BACK into VAM with physics I guess?