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The vap file was created within VaM, it's a file I saved from the "Appearance Preset" tab after putting everything together. Daz would be exporting a dsf morph file and duf scene files for clothing. Placing a dsf file in your VaM's "Custom/Atom/Person/Morphs " folder will have it automatically...
Hey, nice work on that bra morph, Origin69!
A friend of mine linked me to this thread since this is an interest of mine.
I'm working on something a bit more extreme for a new boobie band, but it's not quite baked yet.
Here are some views of the work in progress. The geometry looks pretty...
There are no collisions between different types of clothing, so it may prove difficult. You can adjust the surface offset and thickness. You can also set the collision radius and power for simmed clothing in the physics properties tab, it sets how far the object will sit away from the body when...
Are you suggesting... to manually edit a timeline animation in sync with a video? Or are you saying that timeline somehow has the ability to capture motion from a 2d source?
Greetings to the community, I have been studying VAM and how it works for some time, but I still have problems with transferring models, and if the approximate morphing can be transferred, it is with great difficulty and in VAM the character's morph does not look like in DAZ or Blender.
I have...
I only discover this thread now. It seems I made one of the items you're looking for!
I managed to have a trimmed torso. Sadly this won't directly reply to your issue, as I made it in VAM directly. That's the best way to have optimal physics ?
It's based on plugins to hide the limbs and fix the...
yeah, just isn't showing up for me, sad, cause i love blender, but I always find myself going back to older versions like 2.65 or whatever the one is where you can actually use it on a 2 or 4k monitor cause it has the dpi setting.. I actually think it's a part in your tutorial you didn't write...
Trying to get slim down that back bulge!
Morph name : "basicmodel-backfix-1"
Uploading my first morph and I'm not sure if I packaged it correctly. If it doesn't work let me know!
This is just the morph and not the model
Quick Note: I tend to overshoot things in blender when making morphs...
...maybe I missed that is doing it? or maybe just tell me what Im doing wrong in terms of my process?
I export a template character from daztoblender, In blender If Im doing to most basic morph Im getting the "geometry dont match error" when trying to get it back toDaz. Also, regarding the...
I managed to bring a CC3 over to vam, but it wasnt exactly straight-forward. Basically I took the .obj export from CC3, imported it into blender. I increased the size by 5x (maybe not strictly necessary, but something I commonly do when I'm messing around in blender as changes are a bit more...
I am really stumped, everything looks like it should work, all the vertexes look to be correct, the scale from also looks fine.
Really the only time I have seen your error was when the vertex order was scrambled that's why I wanted to check that and that you had imported the correct obj...
Thanks for the update on this @Juno. I was able to get this to work successfully. I had two issues initially. One was a DAZ crash when saving for the first time, and that was fixed by reinstalling the PostGRE requirement. Next, was me not really knowing where my .duf was being stored. The...
It sounds like you don't have the G8/G9autofit clones for G2 which are required to fit to G2, these are on the hub.
For G8 clothing you need this - https://hub.virtamate.com/resources/daz3d-autofit-clones.44739/
For G9 clothing you need this -...
Unfortunately it still doesn't work for me I follow your instructions but now always do it with Auto-Fit even if it can sometimes take a little while then load the obj with your software repair eyes and mouth here and export again with your software and follow your instructions normally.
For...
Fantastic ,love your stuff. I am trying to create dress,jewelry items for FUTA but the problem is i can't do sim enabled for futa on VAM, Dress,jewelry gets disorted badly or breaks. On DAZ and Blender it looks fine but after import into VAM, problem comes only with FUTA or male models. Please...
I had the issue with the face mask when i tried to import a hood that i made. The front of the hood would deform every time my character blinked. The problem is that the clothing creator tries to snap or link to the nearest vertex. I got around this by making an "eyes on stalks" morph in blender...
I'm new to this stuff. From what I can tell, I think it's about how the 3D model is sliced up into 2D shapes. I think Blender supports some different types. I think one is called butterfly? Anyway. If we could determine what the slicing approach is for VAM and figure out how to get Blenderto...
When I was going to ask you why you reported an error when importing, I tried again and succeeded.
Until now, I don't know how I succeeded. Previously, I divided different faces into different materials in blender, exported them as OBJ, imported them into DAZ, and then saved them. Then use VAM...