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The skin scripts holds two collection of vertices, one that is affected by pose morph one who doesn't.
When autocollider computation are required, non pose morphed vertices are used to calculate size and position, so when modifing non pose morphs, everytime autocolliders are updated on non pose...
Hi VamTastic
First of all, thank you for every resource you have shared with this comunity, they are very appreciated and used, so thank you for yuor dedication.
I'm here to propose to change your morphs here to pose control morphs, for two reasons mainly:
1) They are essentially pose morphs...
Hi Jackaroo
First of all, thank you for every resource you have shared with this comunity, they are very appreciated and used, so thank you for yuor dedication.
I'm here to propose to change your morphs here to pose control morphs, for two reasons mainly:
1) They are essentially pose morphs...
Hi MacGruber, can I simply ask you to modify your morphs so they are pose morphs?
People creating looks, merging morphs or storing appearances could avoid to include morphs not really belonging the look they want to create/store.
Breathing_NoseOut Should really go to pose morphs since it's...
Hi,
This look is very good even though the facial morphs should be clear of pose morphs like smile or other variations when merging the morphs.
If you can release a merged moprh without pose morphs(smile for instance) it would be perfect.
Thx
Search for every glute ** morph and play with it, also some could be achieved by adjusting some physic parameters in like spring, mass, target rotation