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Penis skin morph

Morphs Penis skin morph

VamTastic

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VamTastic submitted a new resource:

Penis skin morph - Free for all

A Request from redeyes
this is similar to jarny`s move shaft skin morph

bare in mind i did my morphs some while back for my own use
its not perfect .

2 versions that was experimental trying to improve it over versions 1 and 2
Penis_skin3
Penis_skin3Up
the license is free for all to use for paid or free content ,
there is no restrictions on use , happy jerking :giggle:

preview
View attachment 277339

Read more about this resource...
 
Hi VamTastic

First of all, thank you for every resource you have shared with this comunity, they are very appreciated and used, so thank you for yuor dedication.

I'm here to propose to change your morphs here to pose control morphs, for two reasons mainly:
1) They are essentially pose morphs so they should not be in the appearances morphs, in this way people can store their looks but those morphs are not included;
2) (Onestly the most important) The attached images show how the morphs, if not as pose morphs do to penis autocolliders;
As you can see the penis auto colliders change a lot during the applied morphs, so, as you can image, during animation where people change every frame thei value, those colliders change too and this involve two major problems:
- More computations in the character thread that must recalculate the position and size of all involved autocolliders every frame:
- A lot of work for physic engine during orefices penetration where colliders, already colliding, are modified in the meanwhile, provoking bad visual effect like streach or wrost, like a lot of body parts vibrating or something (I'm still not so good in english, sorry)

So, to sum up, because those are pose morphs in theory they should also really be in practice.
(Maybe you know about this, but to apply this very simple mod, just open your morph vmi files and change
Code:
"isPoseControl" : "false",
to
Code:
"isPoseControl" : "true",
)
Thank you for your patience, hope to see an update soon.
 

Attachments

  • 1 NoMorphs.JPG
    1 NoMorphs.JPG
    60.8 KB · Views: 0
  • 2  JustSkin3.JPG
    2 JustSkin3.JPG
    68.2 KB · Views: 0
  • 3 SkinUpOne.JPG
    3 SkinUpOne.JPG
    69.5 KB · Views: 0
  • 4 SkinUpMinusOne.JPG
    4 SkinUpMinusOne.JPG
    71.4 KB · Views: 0
Hi VamTastic

First of all, thank you for every resource you have shared with this comunity, they are very appreciated and used, so thank you for yuor dedication.

I'm here to propose to change your morphs here to pose control morphs, for two reasons mainly:
1) They are essentially pose morphs so they should not be in the appearances morphs, in this way people can store their looks but those morphs are not included;
2) (Onestly the most important) The attached images show how the morphs, if not as pose morphs do to penis autocolliders;
As you can see the penis auto colliders change a lot during the applied morphs, so, as you can image, during animation where people change every frame thei value, those colliders change too and this involve two major problems:
- More computations in the character thread that must recalculate the position and size of all involved autocolliders every frame:
- A lot of work for physic engine during orefices penetration where colliders, already colliding, are modified in the meanwhile, provoking bad visual effect like streach or wrost, like a lot of body parts vibrating or something (I'm still not so good in english, sorry)

So, to sum up, because those are pose morphs in theory they should also really be in practice.
(Maybe you know about this, but to apply this very simple mod, just open your morph vmi files and change
Code:
"isPoseControl" : "false",
to
Code:
"isPoseControl" : "true",
)
Thank you for your patience, hope to see an update soon.
Hi ,
why does the plugin auto colliders follow the vertices position ?
 
VamTastic updated Penis skin morph with a new update entry:

Morphs set to Pose Morphs

Caused issues with Acid Bubbles Collider Editor, that the penis colliders followed the vertices position of the penis skin.
this is also the case with Jackeroo's Hoodie morphs .

RunRudolf will be testing with his Realistic Foreskin as this uses the hoodie and penis skin morphs

just awaiting to see if Jackeroo returns to update .

also Redeyes.DiviningForeskin that uses the hoodie and penis skin morphs.

being pose morphs they will not be part of a look or appearance .



if any issues let...

Read the rest of this update entry...
 
The skin scripts holds two collection of vertices, one that is affected by pose morph one who doesn't.
When autocollider computation are required, non pose morphed vertices are used to calculate size and position, so when modifing non pose morphs, everytime autocolliders are updated on non pose morphes vertices set.
That's why only the morphs who belongs to the look itself should not be pose morphs, meanwhile the others, who dynamically change (breath, expression, body details) should.
Hope this help understand
 
T
The skin scripts holds two collection of vertices, one that is affected by pose morph one who doesn't.
When autocollider computation are required, non pose morphed vertices are used to calculate size and position, so when modifing non pose morphs, everytime autocolliders are updated on non pose morphes vertices set.
That's why only the morphs who belongs to the look itself should not be pose morphs, meanwhile the others, who dynamically change (breath, expression, body details) should.
Hope this help understand
Thanks for your explanations! Does "belong to the look" basically mean "which are more or less constant over time" (such as slim/thick body tone etc.)?
 
T

Thanks for your explanations! Does "belong to the look" basically mean "which are more or less constant over time" (such as slim/thick body tone etc.)?
i think what he is saying is that morphs or should we say shape morphs is the look of a character that belongs to a look and as an appearance.
a pose morph is a morph that changes position including bones.
the penis skin morphs and hoodie morphs are not strictly pose morphs , why would i want to pose a penis skin?
but due to conflict with colliders seemed the only solution was to use them as pose morphs .

problem is boris47 doesn't realise there are a shit load of other morphs like Extreme Pleasure expression morphs that are not set as pose morphs.
but grateful that he alerted me of the issue.
 
Last edited:
I am curious whether changing Jackaroo's Hoodie Morph to a pose morph will improve its behaviour with small (flaccid) dicks. There is this problem at low length:

1740154152828.png
1740154183090.png
 
I am curious whether changing Jackaroo's Hoodie Morph to a pose morph will improve its behaviour with small (flaccid) dicks. There is this problem at low length:

View attachment 463529 View attachment 463530
Good point . i unpacked Jackaroo.Hoodie_Retracted_More.7 var and changed all morphs to isPoseControl" : "true"
and packed the var as Jackaroo.Hoodie_Retracted_More.8 var
using acidbubbles collider editor , seems to be ok .
what are you using to display the colliders ?
penistest.png
 
Good point . i unpacked Jackaroo.Hoodie_Retracted_More.7 var and changed all morphs to isPoseControl" : "true"
and packed the var as Jackaroo.Hoodie_Retracted_More.8 var
using acidbubbles collider editor , seems to be ok .
what are you using to display the colliders ?
View attachment 463545
I am also using Acidbubbles Collider Editor, just displaying the AutoCollider Group.
So lets wait for Jackaroo then.
 
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