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Oh my! Thanks for the update, I made this sceen with multiple hero powers and it broke down, because of the parenting. Luckily after the update everything was fine again! I will be looking forward to see what has been added. I love the flexibility you have with these. I was thinking it would be...
really helpful! Saves a lot of time. I remember an example that i was so confused one time that my handposes wern't saving in my pose presets while in the (old) version; save pose (legacy) they were. I thought it was a bug or something.
Now I can just look it up, if it supposed to work or not...
Yea that's too bad ?. But If you have your keyboard on your lap, you wont have to leave vr ?. Just ctrl c ctrl v still works if you select IT, if i am not mistaken.
I struggle with this myself. I think most people use the list to navigate to morphs for specific parts like head, glutes or hands which they working on. And then try a lot till they Find something that works and maybe favoriete it so you'll Find IT sooner next time.
Buy if there are useful...
No I don't use easy mate. And most of the dependencies aren't from the scene, that's what I find strange. (I do download a lof of stuff and It looks like stuff i downloaded). But I don't know when it decides to mention it, but i'll keep an eye on it as you suggest from the beginning in the next...
hey spacedog
Thanks for your comment on my scene. I am new to the community and especially the sharing part is new to me. I totally see the point your making about the dependencies, but I don't understand why my scene generates so many of them. A lot of those dependencies are not even in the...
That's true you can do it easily with subscenes as well, but there is a problem. I can't find a way to trigger the switching between a subscene in play mode. So you have to manually load a new subscene as far as I know. That's why I didn't mention it. But this would be a nice way to do it...
Good question. For me this is still a search too. There are more ways, but nothing really obvious and simple in my opinion.
First option is too use loadmergescene. If only positions are changed then you can loadmerge the next scene and you have very little loading time. I think this is the best...
Can anybody help me with the new function in a persons atom under Control & physics.
I don't know what this function does and how you should use it. What do the checkboxes under prset locks overview and 'Keep preset parameter Locks Between Scene loads' do exactly?
You have squirting assets that loop while squirting. You can turn those atoms on and of. You can trigger this on and of with different kinds of triggers. When you want it to trigger with time i would use the scene animation timeline. Even if you don't have any animation you can record just 30...
I would position the person with the cuffs in the cross and attach both to a grabpoint atom (under force). You can move that atom and both cross and person will move with it.
Second question I don't know, I don't use desktop usually.
This would be a nice option though. To be able to convert a person to a mere statue or something for performance issues. I struggle with this as well since my comp can't handle more then 3-4 persons properly. Thanks to last update you can at least remove soft physics from a person which also helps.
About your question about animation patterns. Maybe it's a solution for you to save the preset (or look) of the animation pattern. And create a new animation pattern in your scene and load the preset on it?
Your last question I am not sure about, I usually remove the collision on one person...
Yeah I agree, I am still fairly new. But I am having fun creating some of my own stories and finding out which form works for me. I hope I will be posting some in the near future. But I am kinda all over the place with trying animation, audio, keyframe animation, triggers, cycle forces...