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First things first, I acknowledge that there is a wide variety of creators with varying levels of expertise and their own workflows. And I understand that there is probably no one correct way to go about things.
That being said, I am wondering how common it is for creators to use tools like Daz...
I don't know. But there is a plugin called morphmergesplit that is able to split a morph into head morph and body morph. You could talk to its author or someone who has contributed to it to see if morphs can be split on a finer level the way you want.
It seems like an improvement because in the left hand pane of the dialog, it lists packages that have scene files in them. This is a great quality of life upgrade.
However, one thing I notice is that if I select a scene with only one person atom in it, the plugin does load the appearance...
That is happening because of this line:
StartCoroutine(changeMorph());
This starts changeMorph in a new coroutine. So the setNewData() function returns immediately without waiting for changeMorph() to finish, while changeMorph() runs in the background.
I was able to fix this...
First thing I wanna ask is why you are using WaitForSeconds(1f) in places like this:
DAZMorph morph;
morphControl.GetMorphUids().ForEach((uid) =>
{
morph = morphControl.GetMorphByUid(uid)...
Sorry but this was my first time programming in C#. I will look into it though. I will feel good if I can contribute meaningful improvements to this plugin.
Thanks for your work. It is by far my most used plugin.
I made this change in your script:
// SuperController.singleton.GetMediaPathDialog(HandleLoadPreset, "json", tempPath, true, true, false, null, false, jsonSceneShortcuts)...
I think the only situation where I would recommend AMD GPUs is if you are going to use Linux since they have better support there.
If you are just going to be playing games on Windows Nvidia will always be better supported by the games you will be playing.
Hi all. I have learnt how to bring VaM morphs to Blender and back. I am now looking into sculpting. While I have been able to perform minor tweaks with no problems, I am now wondering about how Blender knows the anatomy of the model/mesh.
For example, if I take an arm and deform it so that its...
Didn't think people would actually this in their content. So I have changed the license to be more permissive. This means you can take the LUT PNG out of the package and include it in your own content without having to include a 10MB var as a dependency. Attribution is not necessary. I also...
Thank you.
Honestly I thought that I had followed that guide well enough but from your explanation it's clear there are some things that I could have overlooked. I'll try following it again. This time more closely. Would be nice to have both methods available at hand.
Can you give a high level overview of what this app does to make VaM morphs work in Daz? Only asking out of curiosity. For the past day I have been trying to export .obj from VaM, then export it from Daz into Blender and then back in Daz
using Morph Loader Pro but I always got the geometry...