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  1. entitycs

    Plugins CollidersAsTriggers

    For those who made it here, feel free to list some things you can do with this: (I'm not a salesperson -sorry, but I'll try to cook) Insert shapes into your scene, and use them as "geo-fencing" in 3-dimensions. multi-layering possible - impossible without a material to see where all of...
  2. entitycs

    Plugins CollidersAsTriggers

    entitycs updated CollidersAsTriggers with a new update entry: License Type Update Read the rest of this update entry...
  3. entitycs

    Plugins CollidersAsTriggers - License Type Update

    Oops. I had a more restrictive license type set on my publishing script than I had intended. Also, though it wasn't necessary, I left MacGruber's Utils in the for the Plugin UI that I didn't really take advantage of here... but it's part of the framework in any little free script I release, in...
  4. entitycs

    Plugins CollidersAsTriggers

    entitycs submitted a new resource: CollidersAsTriggers - Visible, Complex-Shaped, Non-Colliding Collision Triggers Read more about this resource...
  5. CollidersAsTriggers

    Plugins CollidersAsTriggers 4
    Hub-Hosted VAR CC BY-SA

    One of a handful of simple plugins I am releasing that coincide with "issues" I ran into on my journey to create a more sophisticated plugin. The native Collision Trigger Atom in VaM is great - but it is hard to keep track of, because you cannot put a material over it, and it only comes in one...
  6. entitycs

    Other A simple state machine

    entitycs updated A simple state machine with a new update entry: Controller Teaser Read the rest of this update entry...
  7. entitycs

    Other A simple state machine - Controller Teaser

    This uses the free CollidersAsTriggers plugin, to enable the three collision triggers around the sphere. This lets you use swipe gestures on the controller. You can move the side colliders further, higher, etc. This would be much more difficult with invisible sphere colliders, to say the...
  8. entitycs

    Other A simple state machine

    entitycs updated A simple state machine with a new update entry: SimpleStateMachine Plugin Demo is Live Read the rest of this update entry...
  9. entitycs

    Other A simple state machine - SimpleStateMachine Plugin Demo is Live

    Some rounds of testing revealed my first iteration of the in-game VR controller could explode on load, if a collider that is turned off via the helper plugin would collide with another object before VaM gives the plugin system a chance to choose which colliders to disable. This has postponed...
  10. entitycs

    Other A simple state machine

    Ah, sorry about that. It should be patreon.com/EntityCX. I was trying to avoid direct linking, but I guess it's okay?
  11. entitycs

    Other A simple state machine

    Ah. I think I see now. It feels like with some rigging, it wouldn't be "too" difficult, assuming you were allowed to at least limit the sequential states as categorical. For example, it wouldn't be possible to jump between two extremely different states (right-hand hair-pulling <->...
  12. entitycs

    Other A simple state machine

    The state machine? Or the 'collision-less collider trigger' plugin? You can follow entityCX on patreon to start downloading that, and other things as I'm ready to release for "insider testing" before I release them on here. The point of throwing people to a patreon (free), for now, is to have...
  13. entitycs

    Other A simple state machine

    entitycs updated A simple state machine with a new update entry: CollidersAsTriggers Plugin released Read the rest of this update entry...
  14. entitycs

    Other A simple state machine - CollidersAsTriggers Plugin released

    I've read while researching asset creation, that it is best to release smaller components of your plugins or scenes first, so I have started releasing components that improve usability for my state machine. The first is a simple plugin to turn basic shapes and atoms into passthrough collision...
  15. entitycs

    Other A simple state machine

    I agree, that is a "sticky" point. Let me see if I understand the idea. I'll put it in terms of walking. If I turn the character controller 180%, I expect the walking animation to play in that direction. But if I lower the player's hips, I expect the player to crab-walk the rest of the...
  16. entitycs

    Other A simple state machine

    (edit: I'll come back and make this rambling more concise for those who may attempt to read it later, after I get some rest) Thanks. w/ 26 resources under your belt, you can start playing w/ it now, if you want. Just DM me whenever you feel like it (provided I haven't released it yet)...
  17. A simple state machine

    Other A simple state machine

    #soon edits ... #now playing Ready for free early access release to the first handful of people I can actively provide support for. From recent conversations, I'm going to try my best to explain its capabilities, as "Playmaker for Unity... for VaM... automated... minus the Nodes UI"... If...
  18. entitycs

    Other A simple state machine

    entitycs submitted a new resource: A simple state machine - It's time Read more about this resource...
  19. entitycs

    Guides Updates to Scripting Guides - Automations

    entitycs submitted a new resource: Updates to Scripting Guides - Automations - shell script (.sh) with automations for VAR packaging. No more manual .cslist or .csproj file lists Read more about this resource...
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