I'm afraid not, some of the source material in this port is licensed NC-ND and the only reason this could be ported was due to explicit consent from the original creator. Unfortunately you can not sell content with this model
Well, would be fun to try, but it is as you said a new project basically. It needs a new morph, and most likely he also has updated the textures so I'd need to get those done too.
I did want to update the old Elin project with physics for their hair / ears, so maybe this might be a good...
The hip fins became clothing in order to "blend in" to her body. If she bends / twists, CUA wouldn't really work because it wouldn't deform according to her body.
I mean, it's fairly easy to just import the fins as CUA though
Could you elaborate on this? Does it happen when you load this scene directly? Are you sure it's related to this look and not some session plugin / other plugin somewhere in your scene?
Like I wrote in the post, use CUA manager to save assets such as hair. Load character into another scene, then apply CUA preset to it and it'll automatically load the hair.
They are CUA's (Custom Unity Assets) so you need to click on the "square" items in the scene in Edit-mode (or in the list of items), and then remove them. There's also a button for "Show Hidden" in case they are hidden.
You have to use https://hub.virtamate.com/resources/cuamanager.547/ plugin to properly load appearances in other scenes.
Load this plugin as a SESSION PLUGIN, then go into it, save Tifa's CUA appearance. Then in the new scene, you go into the plugin and LOAD her appearance. It will...
I kind of have been looking for his latest version but I can't really find it anywhere. If you can find one, I'd love to put it on the list and eventually port it.
I've updated to version 3 which has a lot of fixes, including the mask that I must've forgot earlier. Make sure to download the dependencies since a few were added!