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Update 2:
Fixed missing texture on Atrium prefab.
Fixed missing colliders on some of the vault meshes.
Fixed the scaling of the vault meshes.
The default 1.0 Scale for the vault meshes should now be better scaled to Looks.
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Update...
Attic above the kids room from Resident Evil 7.
This was an unfinished port by Kelluarts, so it's just the empty attic room with no objects or furniture like it was in the game. But i still think it's a great looking space even when empty, great for spooky scenes.
Original author credit...
Hey all, time to submit my first look, hopefully it's packed properly and everything works as intended.
The skin was made in Substance painter.
The Decalmaker plugin is used to provide additional normal map layers.
Included is the Scene as shown in the pictures below, 2 clothing presets...
RPD Front Entrance from Resident Evil 2.
Original author credit: ubermachine from open3dlab.
While the east and west sections on either side of the entrance are sort of in this map, they are unfinished and lack the proper detail, and are only meant to viewed at distance. Ubermachine posted...
Birkin's Lab from Resident Evil 2.
Original author credit: ubermachine from open3dlab.
First image uses PostMagic as a Showcase, the images after the first one are how the VAR will look when loaded up.
Bioreactor Room from Resident Evil 2.
2 Prefabs, emissive textures on and off.
Original author credit: ubermachine from open3dlab.
I thought the lab map and this one looked a little plain and flat in vam, an unfortunate by-product of a lot of plain white textures in a lab setting, so here's a...
Decontamination Chamber from Resident Evil 2.
2 Prefabs, emissive textures on and off.
Original author credit: ubermachine from open3dlab.
I had finished this before realising Tacocat had already done this map.. oops. Oh well might as well release mine too.
I remember someone asking about...
The Interrogation Room from Resident Evil 2.
Original author credit: ubermachine from open3dlab.
6 prefabs.
Destroyed room with emissive texture lights on, off.
Clean room with emissive texture lights on, off.
Clean room with emissive texture lights on no glass, off with no glass, (to be able...
The RPD Main Hall from Resident Evil 2.
Original author credit: ubermachine from open3dlab.
4 Prefabs, Original and Clean, and emissive texture Lights on and off.
Operations Room from Resident Evil 2. Some of the hallways outside of the room are also usable.
Update - Collision has been added.
Original author credit: ubermachine from open3dlab.