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This was happening before on Person 2 only but now happening on Person 1 and has destroyed my entire scene. No idea why its doing this.
If you load a scene then select one of the sub-scenes it works fine. If you then select another sub-scene within the scene the hip adom changes its position...
This one doesn't work now either.
Thanks.
I've reached out to both of these creators to let them know but I'm ready to kill myself if they won't update as I am at a total loss for a random sound file plugin now that allows "only play when clear" I wish I knew how to create one myself.
Hey Meshed,
Getting weird errors with sound files when trying to export to a VAR.
Thought it was just AudioMate but now I have the same error with SoundRandomizer.
When I try to export to a VAR it seems VAR changes all the names of the sound files then can't find them so then it errors when...
Thank you. Have you considered building in something like this into the game? I've started working with a voice actress because I think the sound aspect is sadly lacking in most scenes these days. Having the model move their lips in sync to sound files would greatly enhance the immersion.
Thanks.
Do you know of any other plugins or settings that would lipsync a model to a head audio file?
In my opinion its probably one of the most important aspects of any scene.
This plugin stopped working on the newest update. Worked yesterday (Feb 10)
!> Exception during compile of AdamAnt5.Realtime_LipSync.1:/Custom/Scripts/RT_LipSync/RT_LipSync.dll: System.Security.SecurityException: Security Check Failed (NamespaceRestriction) : [RT_LipSync_v2, RT_LipSync_v2.dll] ...