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That's exactly how I figured out how to do it lol
I'm still messing about with opacity mapping to make it look perfect, but so far it seems entirely workable.
Will need to add some "caps" on the shoulders, thighs, and neck area eventually. As well as editing colliders more.
I can't find any .obj files in my VAM install. How do I export the base female model?
If I can get that default female body into Blender, I should be able to trim the limbs off to make a torso right? The issue is then getting it BACK into VAM with physics I guess?
I've never used Unity or DAZ Studio, and I have a little bit of experience with Blender.
How easy is it / is it possible to import something like a sex toy / torso (see example pictures)? Preferably with physics and deformation.
I figured a torso might actually be easiest to start with. Is it...