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Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.
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Origin69 submitted a new resource:
MIleena's Return - She's getting back to Outworld, even if it takes everything she's got.
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Origin69 submitted a new resource:
Hennifer Lopez - Voiced/Animated. The most detailed Hennifer Lopez that Vam has ever seen.
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Origin69 submitted a new resource:
Texture Painting Tattoos over seams using Blender. - Basics to help take the guess work out of decal design.
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(@Timelord_1691 , you deleted your post while I was answering it, so I'll put this here. This is the basic setup, I may do a full detailed writeup for the wiki later.)
Back textures are a real pain because of the central seam, and different skins can have slightly different uv layouts. I have...
I made Klingon head ridges as a clothing Item. They currently only work with the Custom Base Female face set, with a decal added over the top to add a bit of shading.
Does anyone know if a clothing plugin could find which textures/parameters are set on the person's face (including the built in...
Origin69 submitted a new resource:
The Huntress and the Wolf - A Skyrim inspired fully animated and voiced first person experience.
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If I use a morph from another var in my scene (CC-BY-NC), I need to select "preload morphs in ui" to be able to see it in the morphs list. If I make an animation using this morph in timeline, will other people definitely see the morphs from the dependency, even if it's not set to preload the...
Origin69 submitted a new resource:
7of9 Nanotroubles (Female & Futa Content) - 7of9's experiments with the concept of Beauty Sleep. What could go wrong?
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I have a scene ready to got that uses some AshAuryn Expressions in the animation. They are listed in the .json for the save, but not in the dependencies list or meta.json when packing the VAR. Do I need to change something in the scene and repack a save, or can I manually add them to the VAR...
I have been making assets for ages, and i don't think I have made any changes to my unity setup, but for some reason when i try to load for the asset bundle in vam it doesn't show up on the list. I made a bundle on the 1st of feb and it's there, but anything I've made since won't show up in vams...
Origin69 submitted a new resource:
(LOTR Series) Drums in the Deep [Scene Part 1] - Animated scene as a setup to something bigger
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I'm making a complex scene with a character holding one of the built in torches, and sometimes when I save the torch light gets bugged and gets brighter and brighter, even when I set the intensity to zero. It's happened a couple of times, and I think it is due to taking the thumbnail image for...
Does anyone know how to increase the draw distance for shadows? and increase the invisible light range beyond 25?
Edit. This is an issue In VR mode, it looks fine on desktop, but the shadows fade out and disappear when you get a few meters away in VR. Can anyone point me in the right direction?
I've been thinking about this one for a while. I feel it should be possible, but I may be asking for the Moon.
If an asset/prop/furniture/environment etc. (anything that would normally be made into a CUA) can be saved as a daz scene subset, would it be feasible to import it into Vam directly...