A simple subscene using animation patterns to mimic a basic walking movement.
It is a bit robotic in movement, but the idea is to make it simple to use and adaptable.
## Update
I include on v2 a demonstration of the person walking a set route using Animation Patterns and using the Timeline.
## Instructions for applying the walking motion in your scene
Load the subscene and position the sets close to the intended reference atom.
On the Animation pattern trigger (2 gears), set the reference atom and the sets (1 gear) will inherit the atom chosen.
The animation speed can be adjusted to make the person walk faster/slower, but extreme choices become unrealistic in body movement. If you do change the speed try to keep the same ratio on all 5 triggers.
## Notes on route setting
In the route AP and Timeline the person's control is used to make it go somewhere. Mind that you need to Parent Link the walking subscene to the person's control, or else the person gets pulled apart.
## Scene
The scene provided has the subscene applied to the person, with buttons to play/stop the animations. If the instructions above are not clear, especially if you're new or never used a subscene or animation pattern before, see how the scene was created.
## License and usage
The subscene is free content, as in really feel free to use it in any way that you want, include it in scenes you make, change at will, improve it, you don't even have to credit me.
## Thank you
Everyone making VaM, creating new things, sharing knowledge and ideas.
## Why this exists?
I was making my first scene using Timeline, but being new and learning how to use it I was making tons of mistakes and was redoing things too much. This got me thinking if I could find a way to have a Timeline independent movement that I could adapt more freely and to new scenes in the future, so I started to explore if a Animation Pattern as a subscene could work for me.
Did I over complicate things and there were better solutions? Possibly, I'm learning as I go.
For the scene I created this for (to be released soon) I use this subscene together with Timeline. This will not work if any of the person parts are being used on a playing Timeline animation, so keep that in mind. However, you can have Timeline trigger the subscene, and as long it's not playing the APs will move.
It is a bit robotic in movement, but the idea is to make it simple to use and adaptable.
## Update
I include on v2 a demonstration of the person walking a set route using Animation Patterns and using the Timeline.
## Instructions for applying the walking motion in your scene
Load the subscene and position the sets close to the intended reference atom.
On the Animation pattern trigger (2 gears), set the reference atom and the sets (1 gear) will inherit the atom chosen.
The animation speed can be adjusted to make the person walk faster/slower, but extreme choices become unrealistic in body movement. If you do change the speed try to keep the same ratio on all 5 triggers.
## Notes on route setting
In the route AP and Timeline the person's control is used to make it go somewhere. Mind that you need to Parent Link the walking subscene to the person's control, or else the person gets pulled apart.
## Scene
The scene provided has the subscene applied to the person, with buttons to play/stop the animations. If the instructions above are not clear, especially if you're new or never used a subscene or animation pattern before, see how the scene was created.
## License and usage
The subscene is free content, as in really feel free to use it in any way that you want, include it in scenes you make, change at will, improve it, you don't even have to credit me.
## Thank you
Everyone making VaM, creating new things, sharing knowledge and ideas.
## Why this exists?
I was making my first scene using Timeline, but being new and learning how to use it I was making tons of mistakes and was redoing things too much. This got me thinking if I could find a way to have a Timeline independent movement that I could adapt more freely and to new scenes in the future, so I started to explore if a Animation Pattern as a subscene could work for me.
Did I over complicate things and there were better solutions? Possibly, I'm learning as I go.
For the scene I created this for (to be released soon) I use this subscene together with Timeline. This will not work if any of the person parts are being used on a playing Timeline animation, so keep that in mind. However, you can have Timeline trigger the subscene, and as long it's not playing the APs will move.