• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

basic movement

  1. Atom Controller

    Plugins + Scripts Atom Controller 1
    Hub-Hosted VAR CC BY-ND

    Description Atom Controller is the successor of my Atom Mover plugin. I changed it's name so that I have more freedom about features that can be implemented in future releases. Indeed, there are already features (like Physics Constraints) that doesn't fit well under the "Move Things" concept...
  2. S

    Question MOVING CUSTOM UNITY ASSET WITH PERSON ATOM

    So I have the insertable toy that vibrates inserted in my person atom, it is basically the same one cam models use. I want to give my person atom motion... but i can't figure out how to make the custom unity asset move while inside her. Is this possible? it just stays there in one spot. Pretty...
  3. Running as subscene

    Mocap + Animation Running as subscene 2
    Hub-Hosted VAR FC

    Update with Timeline This old scene was updated as a VaM user found it useful and was looking to convert the animation patterns to a Timeline animation. Decided to do it for all who might also find it useful as a Timeline animation. So here you have it, running with a Timeline animation added...
  4. Walking as subscene

    Mocap + Animation Walking as subscene 2
    Hub-Hosted VAR FC

    A simple subscene using animation patterns to mimic a basic walking movement. It is a bit robotic in movement, but the idea is to make it simple to use and adaptable. ## Update I include on v2 a demonstration of the person walking a set route using Animation Patterns and using the Timeline...
Back
Top Bottom