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I just have a couple sensors in this package, there's a vision sensor which triggers when raycasts hit a preselected object/empty/trigger, etc, you have to attach it to an empty

there's volumetric which i'm not entirely sure how to use, it's OG intent was just for sound, so you could have ambient switch over to heavily compressed sound as any object gets closer to the raycasts

Other info:
accept trigger checkbox... doesn't work, not sure why
accept trigger option now works
Raycasts always come out from the blue axis (Z-Axis)
debug spheres will only show up on the selected atom

more ideas for raycast sensors? spam them in discussion plz

check out demo for detailed use
https://hub.virtamate.com/resources/vision-sensor-demo-scene.51075/
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ParticlePinnacle
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MacGruber MacGruber

Latest updates

  1. fixed accept trigger

    quick fix, apparently there was more to just copy pasting the accept trigger from utils
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