I just have a couple sensors in this package, there's a vision sensor which triggers when raycasts hit a preselected object/empty/trigger, etc, you have to attach it to an empty
there's volumetric which i'm not entirely sure how to use, it's OG intent was just for sound, so you could have ambient switch over to heavily compressed sound as any object gets closer to the raycasts
Other info:
accept trigger option now works
Raycasts always come out from the blue axis (Z-Axis)
debug spheres will only show up on the selected atom
more ideas for raycast sensors? spam them in discussion plz
check out demo for detailed use
https://hub.virtamate.com/resources/vision-sensor-demo-scene.51075/