Changes in this Alpha version:
- Female and Male Mesh Support
- Operating instructions with tips
1. Export the female VAM mesh in OBJ format from the program.
2. Install the plugin in Blender.
3. Load the VAM mesh into Blender via the side panel (VAM 2 DAZ).
4. Create a DAZ mesh, whether skinned or in T-Pose, with Genitalia or not.
5. Edit the DAZ mesh in Blender as needed. Adjustments can be made to the pose of skinned meshes and saved as a separate morph for export back to VAM in DAZ Studio.
6. Export the DAZ mesh in OBJ format and load it as a morph in DAZ Studio.
7. Export the DAZ morph for VAM. Note: In the current version of DAZ Studio 4.23, the morph export process has changed; it can now be found under Modifier Assets.
Info: Different mesh types mostly arise in their poses, which can differ from the vertices figures. As a result, there are many problems with the male figures through their genitals. If the import does not work, please export the figure (man/woman) without genitals!
- Female and Male Mesh Support
- Operating instructions with tips
1. Export the female VAM mesh in OBJ format from the program.
2. Install the plugin in Blender.
3. Load the VAM mesh into Blender via the side panel (VAM 2 DAZ).
4. Create a DAZ mesh, whether skinned or in T-Pose, with Genitalia or not.
5. Edit the DAZ mesh in Blender as needed. Adjustments can be made to the pose of skinned meshes and saved as a separate morph for export back to VAM in DAZ Studio.
6. Export the DAZ mesh in OBJ format and load it as a morph in DAZ Studio.
7. Export the DAZ morph for VAM. Note: In the current version of DAZ Studio 4.23, the morph export process has changed; it can now be found under Modifier Assets.
Info: Different mesh types mostly arise in their poses, which can differ from the vertices figures. As a result, there are many problems with the male figures through their genitals. If the import does not work, please export the figure (man/woman) without genitals!