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This UIAssist release has a parallel BrowserAssist release (v1.24.1) that is required for the new button operation that allows specific filters in BA to be set.
New Features:
New button operation that allows specific BrowserAssist filter settings to be set from UIAssist buttons. This operation is available from the Plugin Control operation category. It requires BrowserAssist v1.24.1 or higher to work.
Significant re-work to the HeelAdjust feature, which will now dynamically adjust mocap foot rotations based on the heeladjust definitions of shoes that are being worn. i.e. you can switch from wearing no shoes to having extreme heels whilst a mocap is running and it will seamlessly adjust foot rotations etc.
Modified the Mocap Import operation so that the auto heel adjust feature is removed (this is replaced by the above). Instead introduced an option to remove foot rotations from mocaps that were recorded with heels.
Improvements to the Voxta ALM (by Vaan20) integration to allow scrolling of buttons when using the Gaze control method.
Performance improvements for grids containing buttons with the Toggle Merge Clothing Preset operation.
Bug Fixes:
Various bug fixes to address issues with the Voxta ALM integration.
New integration with the Voxta enhancement plugin Action List Manager (ALM) by Vaan20. Allows ALM actions to automatically appear as extra buttons on UIAssist. See details here
New Button operation to adjust the VAM Player Height Adjust setting
New Button operation to toggle VAM VR Hand Collisions settings
User Target list now sorts atoms alphabetically
Bug fixes:
Fixed a bug with the Switch UIA Grid operation which lost the correct grid reference when grids were moved, deleted or added.
VAM Trigger Actions - most of the actions available via the VAM Trigger system can now be accessed from UIAssist and activated from a UIAssist button operation. This is available as a new button operation under the Atom Control category. For person atoms, settings to modify Clothing, Hair and Morphs are not available - but nearly all other settings should be available.
Remove plugins post load - additional option on the Plugin Loading button operation, to remove plugins a short period after they have been loaded.
Bug fixes:
ACE clothing item preset loading was missing locally saved presets for VAR packaged clothing
Resolved a performance bug impacting some users relating to person atoms in a scene
Target Atom Selector now updates when new atoms are added to a scene whilst the TAS window is open
Fixed a bug with the Open Plugin UI option on Plugin Loading operations, where the UI would not open if the plugin was already open and the Single Plugin Instance option was active.
Fixed an issue with the ACE when the option to open Clothing UI is active. Now clicking the clothing thumbnail only opens the UI and doesn't select the clothing item as well.
Option to VAM select the new Atom when spawning atoms
When Spawning a new CUA atom, a CUA file (instead of a CUA preset) can be specified - this includes options to select a CUA using BrowserAsssist
New feature in the Active Clothing Editor to open the VAM Clothing item UI by clicking on the clothing items thumbnail - can be disabled in the plugin settings.
Bug fixes:
Mocap load from Scene button operation now works with BrowserAssist to select the source Scene
Fixed being able to select CUA Presets from BrowserAssist when spawning new atoms
New button operations to open BrowserAssist. Options to specify the Resource Type to open with.
PATREONS ONLY: Specify Browser Assist filter options when using the Choose from BrowserAssist option for selecting Presets etc.
New button operations to Parent and Unparent atoms to other atoms (e.g. SubScenes).
Improved the "Load Mocap from Scene" operation. When importing mocaps direct from Scene files, any node parenting on the source atom is imported to the target atom. This was breaking a number of well known mocaps when imported into other scenes.
Improved the "Teleport Atom" operation to allow target locations relative to another atom.
Bug fixes:
Fixed some issue that was causing error messages when certain scenes were loading
This version provides a number of features related to the 'Real Clothing' toggle that was introduced in VAM 1.21 recently. In the lastest version of VAM, every clothing item now has a toggle on the standard VAM clothing Adjustments page to indicate if the clothing item is "Real". By default every clothing item is set to be "Real". The intention of the toggle is to differentiate clothing items that are not real such as Hunting-Succubus' Eye Shading clothing items. These items (although implemented as VAM clothing items) are features of the persons anatomy rather than a worn clothing item. The only use of this differentiation that Meshed has implemented appears to be the option in the Clothing browser to "Remove All Real Clothing". This version of UIAssist extends that principle to a number of additional functions.
Note that the 'Real Clothing' toggle is only persisted when a piece of clothing is first created or it is subsequently modified and then saved in a scene or a preset.
New Features:
Introduced an 'Only Suppress Real Clothing' toggle as part of the Appearance Preset Load operation. This will mean that any non real clothing items are loaded as part of an appearance preset load - even when other real clothing items are suppressed.
Introduced an 'Only replace Real Clothing' toggle as part of the Clothing Preset Load operation. This means that non real clothing items are kept when a new Clothing Preset is loaded.
Added an 'Only remove Real Clothing' toggle as part of the Remove All Clothing operation. This means that non real clothing items are kept when clothing is removed.
Bug fix:
Fixed a bug when setting up Spawn Atom operations, that was giving the Animation Preset as an option rather than Appearance Presets
Fixed a bug where the Spawn Atom operation was not working with the Choose from BA option for preset loading.
Fixed a problem with the Default profile for new UIAssist users not showing thumbnail images
Fixed a bug in VR with switching between VAMUI and Wrist attached modes. Results in UI being hidden under certain conditions.
Implemented support to load non-person atom presets from BrowserAssist (requires BA v1.12). Use the button operation 'Load General Preset' and select a target atom of the required type.
Scenes can now be opened using BrowserAssist options.
New button operation to load Person Animation Presets.