• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
This started as a midnight mess around with some smart materials in Substance. 5 and a half weeks later!!!!! I made this and I'm glad this nightmare is over.

Using smart materials with extreme settings causes subtle little seam issues in some places with the specular maps and believe me its unfixable. Hardly noticeable in VR but you can see them sometimes in desktop mode depending on the lighting angle. I've just chalked it up to genesis 2 old UV bullshittery. No amount of repainting the area or re-doing the material will fix it so I've just had to move on.

I spent almost a week just playing with specular and normal map strength settings and I could of easily spent another 2 weeks just modifying things and adding more details but at some point you just have to tell yourself to stop.

Important : Make sure when you load this that you save the skin as a preset!!! 3 skins = LOTS of texture files.

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Positive
Version: 1.0
Posted:
This is AWESOME
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Positive
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great work on her, and awesome details! Now i need to attach some tires to her limbs ;)
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Positive
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Posted:
10th dan texturing work!
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Interesting character, love the hair.
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Posted:
Awesome.
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