Evidently, finding colliders for specific rigidbodies while also including currently inactive ones is less straight forward than I realized. This resulted in e.g. neck colliders appearing in the abdomen category. Drilling further into vam's code revealed the solution (IgnoreChildColliders MonoBehaviour).
I consider this release fully tested and production ready. There won't be any breaking changes going forward, either.
Please shout at me if you find any other bugs.
changelog v5
- Fixed collider groups containing colliders of child rigidbodies.
- Fixed the refresh button adding additional copies instead of replacing them.
- Renamed some collider groups to be more consistent.