Now you can trigger more complex animations when the colision is detected
You can offset the colider to better fit your model
Now you can trigger the animation without deleting the object
There were problems with the collider detecting two different collisions.
Now you can trigger an animation with various objects. Also, you can specify them using RegEx
Added all the available morphs in the dropdown.
Fixed a bug while having multiple Person atoms.
Fixed a bug that remove morphs on save
Now the morphs won't affect other scenes.
Also, the morph names are more familiar.
Fixed a bug that break the animation after loading the scene