Trigger is activated by a morph.

Plugins Trigger is activated by a morph.

Plugin updates:
The TriggerMorph List update function has been added to the "Refresh Trigger List" button so that the TriggerMorph List can be updated without reloading the plugin. If you increase or decrease the number of morphs with Fav checked, press the button to update the list.
The name of the button has been changed.

Sample scene update content:
1) The Atom that orbits around Person has been changed from Window Camera to a sphere so that it is easy to see that it is moving in synchronization with the opening of the left hand.
2) The size of the sphere is changed in synchronization with Auto Blink so that it is easy to understand that the trigger of the plug-in operates depending only on the value of the morph. Check Auto Blink on the Auto Behaviors tab.

TorrigerByMorph UI5.png


TorrigerByMorph sample2.png
Changes:
1) The morphs displayed in Trigger Morph are limited to those with Fav checked.
2) The function of Variable Trigger Invert has been changed. Previously it was a normalized value multiplied by -1, but this version adds an additional 1 to that value.
3) By default, 0 to maximum is normalized from 0 to 1, but the option "Variable Trigger min to max" that normalizes from minimum to maximum from 0 to 1 has been added.

Bug fix:
If the Trigger Value was set to something other than max / 2, it could change to max / 2 when saving and loading the scene, so this has been fixed.

Sample scene:
Added a sample scene.
When you open your right hand, the top of your right hand gradually becomes brighter, and when you open it wide, the VAM logo appears and the back area of Person emits light.
When you open your left hand, Window Camera goes around Person.

TorrigerByMorph UI4.png


TorrigerByMorph sample.png
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