VAR file contain :
- Map location, Unity realtime lights prefab, Reflection probe prefab ( for
SkyMagic ) ;
- Scenes ( no Light, Unity Realtime Lights, Baked Lights ) ;
- Default colliders and some Mesh Colliders ;
- Reflection probe - For SkyMagic workflow. ( It's already set up to work so you don't have to do anything ) ;
Screenshots ( Used "Post Processing" plugin - by @moyashi ) :
Unity Realtime Lights :
Baked Lights :
Credits :
- I want to say big thanks for @MacGruber and his great plugins, especially for SkyMagic tool.
- And big thanks for @moyashi for his great "Post Processing" plugin - ( CC BY-SA License ) - https://hub.virtamate.com/resources/post-processing.37521/
- Map location, Unity realtime lights prefab, Reflection probe prefab ( for
SkyMagic ) ;
- Scenes ( no Light, Unity Realtime Lights, Baked Lights ) ;
- Default colliders and some Mesh Colliders ;
- Reflection probe - For SkyMagic workflow. ( It's already set up to work so you don't have to do anything ) ;
Screenshots ( Used "Post Processing" plugin - by @moyashi ) :
Unity Realtime Lights :
Baked Lights :
Credits :
- I want to say big thanks for @MacGruber and his great plugins, especially for SkyMagic tool.
- And big thanks for @moyashi for his great "Post Processing" plugin - ( CC BY-SA License ) - https://hub.virtamate.com/resources/post-processing.37521/