This is a game file conversion of Ellie's room. Sadly a lot of the normals they use (which give some surface detail appearance with lighting), are very low quality/ almost non-existance. So I did my best. Mostly this will result in objects feeling a bit 'flat' when looking at them, however they do all have their color textures.
The lighting has been baked, there is no skybox so people can add and use their own.
What is baked lighting and why even use it?: Well vam does have the ability to look nice on its own, its shadows and way it calculates light are very old. So with this method, not only do you not have to light the environment (which would make your game lag like fuck), you can have much nicer looking lighting and shadows by pre-computing them beforehand in unity which is what I do using some tools. This means it runs faster because you need less light BUT you will have to light your own model.
Baked lighting that is lower tends to go easier on users because its still technically lit but not too hard to add your own lighting for your model. This is a sort of yellowy mid-morning coloring.
It has reflection probes added with priority level 0 so if you wish to use your own they will blend on top of the scene ones.
The photos are all vam vanilla with no changes at all, the last photo uses the colorcorrect assetbundle.
The lighting has been baked, there is no skybox so people can add and use their own.
What is baked lighting and why even use it?: Well vam does have the ability to look nice on its own, its shadows and way it calculates light are very old. So with this method, not only do you not have to light the environment (which would make your game lag like fuck), you can have much nicer looking lighting and shadows by pre-computing them beforehand in unity which is what I do using some tools. This means it runs faster because you need less light BUT you will have to light your own model.
Baked lighting that is lower tends to go easier on users because its still technically lit but not too hard to add your own lighting for your model. This is a sort of yellowy mid-morning coloring.
It has reflection probes added with priority level 0 so if you wish to use your own they will blend on top of the scene ones.
The photos are all vam vanilla with no changes at all, the last photo uses the colorcorrect assetbundle.