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-- Content:
- 3 Tentacle variants with an optimized custom made subsurface scatter shader, Rigged in Unity with collision & physics

- Assets:
- Penis shape
- Grasp loop shape, use bone scale functionality in Puppeteer/ Bone Control plugin to adjust loop size to grab hands, feet, hip or neck.. etc
- Simple shape

- Scenes:
- main scene containing all three variants with puppeteer plugin, can be saved as CUA presets. (save without poses, just for ease of loading in new scenes)
- bonus demo scene with two timeline animations for example use in new scenes

-- how to use?
- load .assetbundle in a CUA atom, choose from assets the variant and load Puppeteer or BoneControl plugin to control the asset from points you choose

-- snaps:
1750094683.png

1750099644.png
1750099607.png

Screenshot 2025-06-16 183125.png

hJjLQtuW17.png


-- Demo scene & demo tutorial clips:

-- tips:

- for penis variant pick bone named "Sack" from list as main control with plugin
- for simple variant pick bone named "Tip" from list as main control with plugin
- for grasp variant pick bone named "Top.Root" from list as main control with plugin

-- Content ideas for future updates:
- Tentacle cave/ room with physics
- 4 limb monster variant
- anal hook tentacle
- anal beads tentacle
- breast milker tentacle

- Let me know in discord if you'd like any other variants added! i'll try to include them in the future updates. :D
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