• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
- Animation auto sequence, with ability to customize selection of animations, adjustable time.
- Keybindings, speed +-, pause, anim next/prev, sequence toggle, hide ui, POV, and reset sliders to default.
- Turn off all environment assets + transparent bed for still having bed colliders
- "Pass through mode" background colors: black, blue, green, rgb(0,71,187), rgb(100,120,100), rgb(98,129,100)
- Global speed (0.5 ... 2) (was 0 ... 2)
- Move UI grab point.
- Mirrors.
- Couple buttons for optimization.
- Added litle transition animations where it was reasonable.
- Fixed face expressions on animation change.
- Buttons for tail and horns.
- Fixed slap sound wasn't play when soft body physics are off.
- Added male hands slap sound.
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