• Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Extra function area update
  • Add wall distance adjustment tool, you can adjust the distance of the wall at will

  • Logo on the background can be hidden now
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  • Added startup subtitles for all Extra ribbon operations

  • Adjust the UI operation logic and mode of operation of the Extra Area, such as smooth motion animation



A range of snowflake globe colors
  • The snowflake globe in the custom environment has matched all theme colours



Optimise dynamic background
  • Optimise the dynamic background display logic again, fix the bug that sometimes it can't be triggered properly



Optimise underwater mode

  • Optimise the visual effect of underwater mode

  • Add UI hide button for underwater mode
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Other adjustments
  • Shorten the time of subtitle fade-in and fade-out
Dynamic backgrounds are activated at the end of each loading of atoms or characters or clothes etc.
It's a bit messy
Trying to fix it in this .31 version

My goal is to only run the dynamic wallpaper when you click to switch the colour theme
Customised light angle
Now it's easy to customise the angle of most lights, click the button at the bottom of the light ribbon to turn on the slider bar, and most of the full body lights can be adjusted.




Optimise Under the Ocean mode
Optimise the details of day/night switching, modify the default pose, modify the viewpoint teleport position, optimise the display effect like bloom and the sun or moon simulation




Bloom effect
Lut mode adds Bloom effect toggle





Dynamic background animation rate optimisation
Adjusting details such as animation length and rate




A series of detail adjustments
  • Gift box mode now could toggle ground display
  • Fix blinking issue after closing eyes in some poses
  • Add a new BDSM dynamic pose
  • Modify the ground display logic in Idlee mode
  • Adjusting the density of grey wall textures
Important Updates:

  • New mode: Packaging Girl 'A wonderful asset from Folkghost'
    • Two poses are available
    • Design a variety of theme colours
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  • Blue Milk: Object theme colour update
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  • Dynamic background when switching theme colours



  • Background big screen effect switching
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  • Other few logic judgement adjustments, and some colour object adjustments
Important Updates:

  1. Var Package slimming
    • Compress all PNG and JPG, reduce Var size from 48.7mb to 15.9mb, improve loading speed as much as possible.
  2. Comprehensively adjust the colour selection of 'Sky Blue Barbie' theme colour.
    1733217172-min.jpg
  3. Enhance the visual effect and functionality of the 'Under Ocean' mode.
    • The day/night switching function
    • Optimise the light intensity and effect by Farger.Particles_of_Riddick
    • Optimise poses
  4. New UI design for selection enable
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  5. Enhance the functionality of the 'Height Measurement' mode to enable users to swiftly switch between data sets.
    1733237032-min.jpg



Small tweaks:
  1. Once you have enabled Sweet DOF, you will see that its button flashes to remind you of its position.
  2. Adjust the value of Specular Intensity when ‘LUT on’.
  3. Upgrade to the latest VAMLive plugin for better experience.
  4. Fix other logic bugs.

(There are two new additional dependencies for this update: VAMLive.4 and Farger.Particles_of_Riddick.8)
Important Updates:
  • Fixed the issue with the Under the Ocean lighting textures not loading properly. Thanks to @JonyPink for helping with testing!

  • Added a new background big screen that can be toggled on and off at any time, Switch button located in the Extra Area.
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  • Thanks to @PrettyFrank's amazing work, the DOF experience has been completely revamped!! I've introduced the Sweet DOF startup toggle switch in all scenes, with a larger button design for easy exit.









Small tweaks:
  • Some optimisations to the colour of the loading prompt bar in front of the character.
  • Optimised the lighting colours related to some colour themes.
  • Optimised some poses and gaze point positions.

@kanen99, I'm sorry, It's hard to get a background music that everyone is happy with... So, for now, there won't be any music contents.
  • Improvement of the pure black environment customisation in the custom env function, now you can adjust the colour tendency and brightness of the skybox through the slider bar.
    update.png

    The colours of the eight light groups are also affected by the colour tendency, and can be freely matched with the LUT.

    Don't worry about the effect of custom env on other modes, when you exit custom env mode, it will automatically switch back to the default skybox colours and reset the light colours.



  • Some UI panels use Spacedog's Rotate_to_camera to keep them facing the player's field of view.
update.jpg


  • Add a button to show and hide all the description labels in the Extras Feature Area.
update3.jpg


  • Adjusted the position of the gaze point for character poses in Under ocean mode
Hotfix: Fixed the problem that when entering height measurement mode with "Gaze on" is selected, the character's gaze point is wrong. Now was fixed.
  • Fix start position of Bd 13 and Bd 14 in BDSM pose categories

  • Custom mode
    • Automatically unlink all objects from their parent to the character's axis of rotation, and re-link them automatically after exiting custom mode.
    • Hide the ‘+’ button that shows the main control area in custom mode.
    • Click ‘Hide all Object’ in custom mode to show wall decorations made of all objects.
      update2.jpg
  • Replaced NoStage3's UnityAssetVamifier with a MrRipley-optimised update vision.
  • Sphere snowballs
    • Optimise shadow strength and reflection texture for Sphere environments in custom env by MrRipley.UnityAssetVamifier22 plugin
      update1.jpg

    • Reworked Sphere's hide and show logic.
    • Added resizing sliders for Sphere snowballs. Preview video below
Optimise the floor display judgement logic when entering Walk mode, Idle mode, Custom mode and Titty test mode.

Once you enter these modes, the system will automatically record your choice to display the floor or not. When you exit these modes, the system will automatically apply your choice.

For example, if you enter walk mode when the floor is hidden, the ground will be force to shown automatically. But when you click the reset pos button to exit walk mode, the floor will be hidden again according to your previous choice.


优化进入步行模式,idle模式,自定义模式以及titty tast模式时候的地面显示判断逻辑

现在进入这个四个模式时将自动记录你关于地面显示与否的选择,在退出这四个模式时会自动应用回你的选择

例如,在地面隐藏时进入步行模式,地面虽然会强制自动显示,但当你点击reset pos按钮退出步行模式后,地面将按照你先前的选择重新隐藏
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