• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Skydome Part 15-Varied- (4K/8K)

Assets + Accessories Skydome Part 15-Varied- (4K/8K)

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Skydome Part 15-Varied- (4K/8K)

The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its texture in half we get exactly half of total size with the same quality - Main advantage of Skydome.
In addition to this, a highly optimized single-pass shader was created, meaning even less impact on performance compare to original Unity Skybox. Since SkyboxColor plugin from DemonLord will not work with it, a similar one was designed specifically for these Skydomes and embedded it in every .VAR.

Each set is released in two resolutions - 4K (20MB) and 8K (80MB), allowing you to choose the desired quality - the first is great as a placeholder for a window view or similar cases where the sky plays a very minor role in the scene, but you are not satisfied with standard black void. 8K is suitable for outdoor scenes or VR, where quality becomes more important.

Preview p15 1.jpg



"My witness is the empty sky." ~ Jack Kerouac


Preview p15 2.jpg
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