-- New Features & Improvements:
- New SSS Quality mode, will use Christensen-Burley diffusion for scattering. Same method used in blender's real-time EEVEE renderer with custom passes that scatter irradiance pass only to preserve texture details, brows, scalps and tattoos without requiring luminance threshold.
- Individual light channel scattering settings used by blender's EEVEE, when quality mode is active for more granular control over diffusion profile.
- Main tab UI now has two sub tabs "Performance" & "Quality", if performance tab is selected it will use the cheaper jimenez SSS method and if quality tab is selected it will use the higher quality Christensen-Burley SSS method.
- New Hardware Mask for accurate masking of SSS from clothing, hair and scene objects with pixel accuracy.
- Masking Support feature for clothing items at any render queue, you will never have to mess with render queue values any more in clothing items.
- Transparent Clothing masking support, SSS can now be applied through transparent clothing items depending on their alpha strength for items like stockings, fishnets...etc. and also for a smooth falloff on layered clothing items boundaries like layered lips.
-- Note:
- Head to the plugin main page for updated information on the plugin & up to date preview clips.
-- New Features & Improvements:
- New revamped plugin UI with navigator tabs style.
- Added separate tiling sliders for face, torso, limbs and genitals. useful for lining up skin detail density across body parts.
- Exposed person atom toggles as storables that can be triggered through other plugins.
-- Improvements & Fixes:
- Reverted MSAA support as it costed extra performance with no added quality.
- Adjusted "Enable SSS" toggle to only switch off SSS blur pass & denoiser pass, leaving other effects applied for more granular control over the plugin effects. (to turn off all effects simply disable skinSSS from plugins tab)
- Excluded postfx overlay cameras from skinSSS, preventing performance cost duplication.
-- New Features & Improvements:
- Fixed eyelashes render queue being overridden when toggling plugin on/off (previous v8 fix wasn't effective).
- Improved & Refined SSS kernel for less noise.
- Improved Diffusion profile with less Green & Blue color scattering.
- Added Shadow receive support for directional lights in skin shader.
- Added "Prioritize VR camera", will always auto pick VR camera as the main camera if it exists instead of rendering on all active cameras. this can be useful when tabbing in/out from steamVR frequently.
- Added MSAA support for SSS pass.
-- Fixes & Improvements:
- Further refined custom skin shader's subdermis color & reflections to be 1:1 with vam's original. (GGX shading & translucency must be turned off for a 1:1 look)
- Removed GGX attenuation from vam's IBL reflections on skin, GGX shading model will now only affect specular & glossy highlights.
- Fixed skinSSS resetting eyelash material render queue if plugin gets toggled off & on.
- Fixed disabling adaptive tessellation toggle not restoring vam's original tessellation mask textures.
-- New features & Improvements:
- Added OnAtomRenamed Event to refresh person atom list in manager with correct new names if person atom get renamed.
- Added toggle to bypass SSS on male atoms.
- Added toggles to bypass SSS in male head area & mouth area in male atoms for compatibility with Embody POV mode.
- Added toggle to bypass SSS in female mouth area for compatibility with teeth & gums as clothing items.
- Embody POV compatibility, by enabling newly added "ignore male head area" & "ignore male mouth area" toggles.
- Added new Masks Tab, now contains both female mask textures sub tab & newly added male mask textures sub tab for individual mask customization for each gender.
- Fixed shader restoration errors on plugin removal when used on male atoms.
-- New features & Improvements:
- Converted the plugin to a session plugin for multiple person atoms support whilst keeping performance good through applying shared SSS in one pass.
- Refactored plugin UI for convenient use.
- Added event system for person skin changes, plugin will re-apply SSS if skin preset changes or new appearance with different skin is loaded.
- Skin normal map detail feature, with 3 skin complexity detail maps included.
- Added SSS effect to inner mouth & tongue & gums.
- Added tessellation to teeth.
- Corrected default landing folder path upon pressing browse texture buttons.
- Fixed SSS causing black artifacts from badly unwrapped UVs in some clothing items.
-- Note:
- see main plugin page for an updated preview clip.
-- Fixes & Improvements:
- Fixed blurry scene render in VR mode while skinSSS was active.
- Better restoration of vam native shaders on plugin disable or removal, plugin will now restore the exact tessellation values & tessellation masks the original vam skin shader uses. (this is also necessary for some plugins i am planning to release in the future)
- New Features & Improvements:
- Modified tessellation override textures with full effect to thighs & nails.
- Added SSS Blend slider.
- Fixed dark spots artifacts in skin intersections.
- Fixed skin diffuse color mix curve to be 1:1 with original vam shader.
- Added new translucency approximation with settings.
- New optimal defaults settings.
- Adapted blur texel density modifier depending on render resolution for consistent SSS look across varying screen render resolutions.
- Added tessellation culling master toggle.
-- Note:
- Please head to the main plugin post page for updated preview clips & snapshots.