SkinSSS V12 - Subsurface Scattering & Custom Skin Shading

Paid Plugins + Scripts SkinSSS V12 - Subsurface Scattering & Custom Skin Shading

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-- New features & Improvements:
- New more accurate SSS approximation with a fixed diffusion profile based on the Jimenez method.
- New Adaptive tessellation method for maximum performance.
- Optimized to take up less than 1ms of frame-time even with highest settings. compared to previous v1 which took about 2ms to 3ms.
- Better preservation of skin complexity details.
- Better integration of the GGX Reflectance shading model with a toggle to disable it if need be.
- New stencil based masking to perfectly mask vam native hair strands.
- Similar base shader workflow to vam's to better preserve the original look's diffuse, specular & gloss textures.
- Now fully compatible with all of vam's person skin material parameters & color parameters.
- Added Preset system.
- Refactored & Cleaned up UI from unnecessary bloat, now only meaningful parameters remain for ease of use.
- Rewrote tooltips text contents for better explanation.
- Fixed Red screen bug if plugin was loaded multiple times.
- Fixed compatibility with Fluid Dynamics renderer.
- Fixed ruined Composite render if changing VR render resolution scale. (both in vam or steamVR)

-- Note:
- Please head to the main plugin post page for updated preview clips & snapshots.
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