A port of "Skimpy D.Va". It's based on a version by Discko on Smutbase.
A very stylized appearance. The original has very long legs.
The '-0.45 Legs Length'-morph is intentional for better VaM compatibility. Without it there is a chance her feet will be pushed into the floor when used with animations. It prevents triggering Physics Explosions.
Character model/morph and textures are based on a wrap. Clothing was re-created. Voice is AI.
Did the skin textures at 4K, but decided to use only 2K in this release. Quality was just not good enough to justify wasting memory for a 4K resolutions. Clothing uses a few texturing tricks and is relatively low poly. Except for maybe the hair this appearance should be very performance friendly.
A very stylized appearance. The original has very long legs.
The '-0.45 Legs Length'-morph is intentional for better VaM compatibility. Without it there is a chance her feet will be pushed into the floor when used with animations. It prevents triggering Physics Explosions.
Character model/morph and textures are based on a wrap. Clothing was re-created. Voice is AI.
Did the skin textures at 4K, but decided to use only 2K in this release. Quality was just not good enough to justify wasting memory for a 4K resolutions. Clothing uses a few texturing tricks and is relatively low poly. Except for maybe the hair this appearance should be very performance friendly.
This is for users who want to improve or customize her skin textures:
https://mega.nz/file/D2YxWZbA#QLKig6HZbKBHqImTl0Q-I_b75RfRCw9PbTsoGpYE_SU
It contains...
Used the unstable development Release because it works better on 4K monitors.
https://mega.nz/file/D2YxWZbA#QLKig6HZbKBHqImTl0Q-I_b75RfRCw9PbTsoGpYE_SU
It contains...
- a GIMP xcf(*) project file with 4096x4096 textures. Includes wrap textures, UV overlays, various decals and other texture channels that where not used because they would not match their diffuse version. Note the eye makeup and lips in the release where AI generated. Therefore they are not available as 'clean' decals.
- a OBJ 3D model that can be used for texture painting. Note it is not 100% the final model. Eyes and hands are different. Multiple other 3rd party tools where used to create the final VaM version. Keep in mind you can export a OBJ from VAM too. That version would then include the genital.
Used the unstable development Release because it works better on 4K monitors.
Timeline Plugin by AcidBubbles (CC BY-SA)
Rebecca Hair by Noc_This (CC BY-NC-ND)
Hair Bangs 6 by NoStage3 (CC BY)
Eye reflection and shadow by paledriver (CC BY)
CameraBackgroundColor Plugin by Sally Whitemane (FC)
PatternTextures by Sally Whitemane (CC BY-NC)
SkimpyDVaClothing by Sally Whitemane (FC)
not referenced:
Skin 14b by Riddler used to retouch texture parts (CC BY)
Walk Enhanced animation uploaded by ReignMocap (CC BY)
Rebecca Hair by Noc_This (CC BY-NC-ND)
Hair Bangs 6 by NoStage3 (CC BY)
Eye reflection and shadow by paledriver (CC BY)
CameraBackgroundColor Plugin by Sally Whitemane (FC)
PatternTextures by Sally Whitemane (CC BY-NC)
SkimpyDVaClothing by Sally Whitemane (FC)
not referenced:
Skin 14b by Riddler used to retouch texture parts (CC BY)
Walk Enhanced animation uploaded by ReignMocap (CC BY)
Concerning the face makeup I do not have a 'clean' decal for them. After initially creating decals manually I ended up using this workflow:
1. create 'rough' makeup decal
2. run face + decal through AI until something good comes out
3. blend generated AI image with wrapped face texture
I've added spoiler to the overview-page that contain a GIMP project file with full 4K textures. That includes decals. Can be used as starting point to customize all her skin textures or create separate decals.
She also currently has no eyelashes at all - I just found the 'realistic' ones did not match her style - so I did hide them completely. (for now)