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I invented a JSONStorableVector4 and its corresponding UIDynamic :)
Sadly, the existing (but obliviously never used) JSONStorableVector3 has a bug in its code, which caused me a lot of headaches till I found out.
I did my best to keep the performance footprint as low as possible, e.g. using precalculated sin values. But nonetheless, several morphs have to be adjusted every physics cycle. The upcoming version will reduce the morph count by using merged ones where possible.
But tbh I didn't notice any performance hit, even with the current version.
What do you mean by "put a softbody"? You don't have to enable soft body physics if that's what you're asking. Feel free to ask further in the discussion section.