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ShaderForge for Unity 2018 1.9f2

Plugins + Scripts ShaderForge for Unity 2018 1.9f2

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A fixed package with ShaderForge a node based shader editor for Unity users

shaderforge-title.jpg

Example refraction shader implemented in ShaderForge and imported inside VAM.

ShaderForge is a node based shader creator. This tool is intended to be used by Unity users who create custom content for VAM and isn't meant to work inside VAM.

This is a personal customization of the original tool developped by Freya Holmér, now compatible with Unity 2018 1.9f2 and obviously really useful to come up with custom shaders for VAM.

Discussing with Batatis this morning, he made me realize that the tool is freely available on Github... I don't know why I was convinced that I bought it on the Unity store... anyway. All the credits goes to Freya and her insane talent. This is just a package with a few fixes that allows the script to work properly on the version we use for assets creation for VAM 1.x. This tool will be most certainly be useless for VAM 2.x since there is a native Shader Graph in the last versions of Unity.

Some shader functions may crash and trigger errors... I've already fixed a few things. And I will gladly get your feedback on that if you find other bugs. I can try to see if I can tweak the code to make it work. In my case, for the shaders I'm creating, I never had any issue whatsoever. Don't hesitate to drop a message on the discussion if you need.

On the other hand, I will not support any issue based on ShaderForge usage inside Unity. There are a ton of tutorials on youtube. And if you have no clue what shaders are, you will have a hardtime figuring out what this tool can do by yourself. There are plenty of resources on the subject, and this is an incredibly exciting subject to work on... don't be afraid to find some information by yourself.

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