The Satin stories launcher allows you to check the girls' bios and load all satin stories from one single place.
As of now, only one story is available.
Please note:
- Even if not all stories are "work" related, Satin stories do take place in a brothel.
- If the launcher scene doesn't seem centered, just press F1.
- Future stories that are released will also be made available via launcher.
View a girl's bio, which will also show all of her available scenes:
Or browse by animation type, which will show all girls who have an animation scene of that type:
Instructions:
Open top menu-> scene browser-> Satin_stories_launcher
or
Open scene-> Aipas-> Satin_stories_launcher
- Press P for play mode to be able to load a scene
Some thoughts:
I have no idea how fast, or how many scenes I'll be able to release. If you want a certain type of scene, drop a comment.
For reference:
- Story animations are, well, story-driven. Sex may or may not take place, and if it does, it probably won't be center-stage.
- Sequencial animations are semi-strict. Viewers can go back and forth in various animation loops in a linear fashion, and those loops control almost everything. Meaning a girl will come, for instance, when the loop or transition animation says she'll come, not because she has a pleasure counter. On the upside, being loop-based allows for more unique animations.
- Dynamic animations have less loops / less core animation variety, but transitions are not linear, meaning the viewer can go from a light - hard penetration animation, instead of a linear light -med - hard. There are also more dynamic functions like cumming.
- Interactive animations are still experimental. They basically allow for direct mouse movement control. In a way it makes animations more varied, but also less. If the anim is a cowgirl, it will always be a cowgirl, no matter how many twists and turns the mouse does. Might consider implementing transitions, even if they're simple fade out - fade in methods. Theoretically, interactive animations will have the most amount of dynamic functions, but that isn't yet very fleshed out.
As of now, only one story is available.
Please note:
- Even if not all stories are "work" related, Satin stories do take place in a brothel.
- If the launcher scene doesn't seem centered, just press F1.
- Future stories that are released will also be made available via launcher.
View a girl's bio, which will also show all of her available scenes:
Or browse by animation type, which will show all girls who have an animation scene of that type:
Instructions:
Open top menu-> scene browser-> Satin_stories_launcher
or
Open scene-> Aipas-> Satin_stories_launcher
- Press P for play mode to be able to load a scene
Some thoughts:
I have no idea how fast, or how many scenes I'll be able to release. If you want a certain type of scene, drop a comment.
For reference:
- Story animations are, well, story-driven. Sex may or may not take place, and if it does, it probably won't be center-stage.
- Sequencial animations are semi-strict. Viewers can go back and forth in various animation loops in a linear fashion, and those loops control almost everything. Meaning a girl will come, for instance, when the loop or transition animation says she'll come, not because she has a pleasure counter. On the upside, being loop-based allows for more unique animations.
- Dynamic animations have less loops / less core animation variety, but transitions are not linear, meaning the viewer can go from a light - hard penetration animation, instead of a linear light -med - hard. There are also more dynamic functions like cumming.
- Interactive animations are still experimental. They basically allow for direct mouse movement control. In a way it makes animations more varied, but also less. If the anim is a cowgirl, it will always be a cowgirl, no matter how many twists and turns the mouse does. Might consider implementing transitions, even if they're simple fade out - fade in methods. Theoretically, interactive animations will have the most amount of dynamic functions, but that isn't yet very fleshed out.